![](https://armorlab.org/img/git.jpg) armorlab ============== [ArmorLab](https://armorlab.org) is a software for PBR texture authoring - check out the [manual](https://armorlab.org/manual). *Note 1: This repository is aimed at developers and may not be stable. Distributed binaries are [paid](https://armorlab.org/download) to help with the project funding. All of the development is happening here in order to make it accessible to everyone. Thank you for support!* *Note 2: If you are compiling git version of ArmorLab, then you need to have a compiler ([Visual Studio](https://visualstudio.microsoft.com/downloads/) - Windows, [deps](https://github.com/armory3d/armortools/wiki/Linux-Dependencies) - Linux, [Xcode](https://developer.apple.com/xcode/resources/) - macOS / iOS, [Android Studio](https://developer.android.com/studio) - Android) and [git](https://git-scm.com/downloads) installed.* ```bash git clone --recursive https://github.com/armory3d/armortools cd armortools/armorlab git clone https://github.com/armory3d/onnx_bin onnx # Unpack `models.zip` from https://github.com/armory3d/armorai/releases into `assets/models` using 7-Zip - Extract Here ``` **Windows** ```bash ..\armorcore\make --graphics direct3d11 # Open generated Visual Studio project at `build\ArmorLab.sln` # Build and run for x64 & release ``` **Linux** *wip - cpu only* ```bash ../armorcore/make --graphics opengl --run ``` **macOS** *wip - apple silicon only* ```bash ../armorcore/make --graphics metal # Open generated Xcode project at `build/ArmorLab.xcodeproj` # Set macOS Deployment Target to 13.0 # Build and run ``` **Android** *wip* ```bash ``` **iOS** *wip* ```bash ```