#include "../global.h" void voronoi_texture_node_init() { any_array_push(nodes_material_texture, voronoi_texture_node_def); any_map_set(parser_material_node_vectors, "TEX_VORONOI", voronoi_texture_node_vector); any_map_set(parser_material_node_values, "TEX_VORONOI", voronoi_texture_node_value); } char *voronoi_texture_node_vector(ui_node_t *node, ui_node_socket_t *socket) { node_shader_add_function(parser_material_kong, str_tex_voronoi); node_shader_add_texture(parser_material_kong, "snoise256", "$noise256.k"); char *co = parser_material_get_coord(node); char *scale = parser_material_parse_value_input(node->inputs->buffer[1], false); ui_node_button_t *but = node->buttons->buffer[0]; // coloring; char *coloring = to_upper_case(u8_array_string_at(but->data, but->default_value->buffer[0])); coloring = string_copy(string_replace_all(coloring, " ", "_")); char *res = ""; if (string_equals(coloring, "INTENSITY")) { res = string_copy(parser_material_to_vec3(string("tex_voronoi(%s * %s).a", co, scale))); } else { // Cells res = string("tex_voronoi(%s * %s).rgb", co, scale); } return res; } char *voronoi_texture_node_value(ui_node_t *node, ui_node_socket_t *socket) { node_shader_add_function(parser_material_kong, str_tex_voronoi); node_shader_add_texture(parser_material_kong, "snoise256", "$noise256.k"); char *co = parser_material_get_coord(node); char *scale = parser_material_parse_value_input(node->inputs->buffer[1], false); ui_node_button_t *but = node->buttons->buffer[0]; // coloring char *coloring = to_upper_case(u8_array_string_at(but->data, but->default_value->buffer[0])); coloring = string_copy(string_replace_all(coloring, " ", "_")); char *res = ""; if (string_equals(coloring, "INTENSITY")) { res = string("tex_voronoi(%s * %s).a", co, scale); } else { // Cells res = string("tex_voronoi(%s * %s).r", co, scale); } return res; }