#include "../global.h" void tile_image_node_button_on_next_frame(ui_node_t *node) { ui_node_t *from_node = neural_from_node(node->inputs->buffer[0], 0); gpu_texture_t *input = ui_nodes_get_node_preview_image(from_node); if (input != NULL) { char *node_name = parser_material_node_name(node, NULL); ui_handle_t *h = ui_handle(node_name); i32 model = ui_nest(h, 0)->i; char *dir = neural_node_dir(); iron_write_png(string("%s%sinput.png", dir, PATH_SEP), gpu_get_texture_pixels(input), input->width, input->height, 0); string_array_t *argv; if (model == 0) { argv = any_array_create_from_raw( (void *[]){ string("%s/%s", dir, neural_node_sd_bin()), "--diffusion-model", string("%s/flux-2-klein-4b-Q8_0.gguf", dir), "--vae", // string("%s/full_encoder_small_decoder.safetensors", dir), string("%s/flux_ae.safetensors", dir), "--llm", string("%s/Qwen3-4B-Q8_0.gguf", dir), "--cfg-scale", "1.0", "--sampling-method", "euler", "--diffusion-fa", "--offload-to-cpu", "--steps", "4", "-s", "-1", "-W", string("%d", g_config->neural_res), "-H", string("%d", g_config->neural_res), "--circular", "--strength", "0.3", "-p", "", "-i", string("%s/input.png", dir), "-o", string("%s/output.png", dir), NULL, }, 31); } iron_exec_async(argv->buffer[0], argv->buffer); sys_notify_on_update(neural_node_check_result, node); } } void tile_image_node_button(i32 node_id) { ui_node_canvas_t *canvas = ui_nodes_get_canvas(true); ui_node_t *node = ui_get_node(canvas->nodes, node_id); char *node_name = parser_material_node_name(node, NULL); ui_handle_t *h = ui_handle(node_name); string_array_t *models = any_array_create_from_raw( (void *[]){ "FLUX 2 klein", }, 1); i32 model = ui_combo(ui_nest(h, 0), models, tr("Model"), false, UI_ALIGN_LEFT, true); if (neural_node_button(node, models->buffer[model])) { sys_notify_on_next_frame(&tile_image_node_button_on_next_frame, node); } } void tile_image_node_init() { ui_node_t *tile_image_node_def = GC_ALLOC_INIT(ui_node_t, {.id = 0, .name = _tr("Tile Image"), .type = "NEURAL_TILE_IMAGE", .x = 0, .y = 0, .color = 0xff4982a0, .inputs = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Color"), .type = "RGBA", .color = 0xffc7c729, .default_value = f32_array_create_xyzw(0.0, 0.0, 0.0, 1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 1), .outputs = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Color"), .type = "RGBA", .color = 0xffc7c729, .default_value = f32_array_create_xyzw(0.0, 0.0, 0.0, 1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 1), .buttons = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_button_t, {.name = "tile_image_node_button", .type = "CUSTOM", .output = -1, .default_value = f32_array_create_x(0), .data = NULL, .min = 0.0, .max = 1.0, .precision = 100, .height = 2}), }, 1), .width = 0, .flags = 0}); any_array_push(nodes_material_neural, tile_image_node_def); any_map_set(parser_material_node_vectors, "NEURAL_TILE_IMAGE", neural_node_vector); any_map_set(ui_nodes_custom_buttons, "tile_image_node_button", tile_image_node_button); }