#include "../global.h" char *brightness_contrast_node_vector(ui_node_t *node, ui_node_socket_t *socket) { char *out_col = parser_material_parse_vector_input(node->inputs->buffer[0]); char *bright = parser_material_parse_value_input(node->inputs->buffer[1], false); char *contr = parser_material_parse_value_input(node->inputs->buffer[2], false); node_shader_add_function(parser_material_kong, str_brightcontrast); return string_tmp("brightcontrast(%s, %s, %s)", out_col, bright, contr); } void brightness_contrast_node_init() { ui_node_t *brightness_contrast_node_def = ALLOC_INIT(ui_node_t, {.id = 0, .name = _tr("Brightness/Contrast"), .type = "BRIGHTCONTRAST", .x = 0, .y = 0, .color = 0xff448c6d, .inputs = any_array_create_from_raw( (void *[]){ ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Color"), .type = "RGBA", .color = 0xffc7c729, .default_value = f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Brightness"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(0.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Contrast"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(0.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 3), .outputs = any_array_create_from_raw( (void *[]){ ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Color"), .type = "RGBA", .color = 0xffc7c729, .default_value = f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 1), .buttons = any_array_create_from_raw((void *[]){}, 0), .width = 0, .flags = 0}); any_array_push(nodes_material_color, brightness_contrast_node_def); any_map_set(parser_material_node_vectors, "BRIGHTCONTRAST", brightness_contrast_node_vector); }