#[set(everything)] const constants: { taa_blend: float; }; #[set(everything)] const sampler_linear: sampler; #[set(everything)] const tex: tex2d; #[set(everything)] const tex2: tex2d; struct vert_in { pos: float2; } struct vert_out { pos: float4; tex: float2; } fun taa_pass_vert(input: vert_in): vert_out { var output: vert_out; output.tex = input.pos.xy * 0.5 + 0.5; output.tex.y = 1.0 - output.tex.y; output.pos = float4(input.pos.xy, 0.0, 1.0); return output; } fun taa_pass_frag(input: vert_out): float4 { var current: float4 = sample_lod(tex, sampler_linear, input.tex, 0.0); var previous: float4 = sample_lod(tex2, sampler_linear, input.tex, 0.0); return float4(lerp3(current.rgb, previous.rgb, constants.taa_blend), 1.0); } #[pipe] struct pipe { vertex = taa_pass_vert; fragment = taa_pass_frag; }