function script_node_value(node: ui_node_t, socket: ui_node_socket_t): string { if (parser_material_script_links == null) { parser_material_script_links = map_create(); } let script: buffer_t = node.buttons[0].default_value; let str: string = sys_buffer_to_string(script); let link: string = parser_material_node_name(node); map_set(parser_material_script_links, link, str); node_shader_add_constant(parser_material_kong, "" + link + ": float", "_" + link); return "constants." + link; } let script_node_def: ui_node_t = { id: 0, name: _tr("Script"), type: "SCRIPT_CPU", // extension x: 0, y: 0, color: 0xffb34f5a, inputs: [], outputs: [ { id: 0, node_id: 0, name: _tr("Value"), type: "VALUE", color: 0xffa1a1a1, default_value: f32_array_create_x(0.5), min: 0.0, max: 1.0, precision: 100, display: 0 } ], buttons: [ { name: " ", type: "STRING", output: -1, default_value: f32_array_create_x(0), // "", data: null, min: 0.0, max: 1.0, precision: 100, height: 0 } ], width: 0, flags: 0 };