#[set(everything)] const constants: { pos0: float2; pos1: float2; pos2: float2; col: float4; }; struct vert_in { pos: float2; } struct vert_out { pos: float4; col: float4; } fun draw_tris_vert(input: vert_in): vert_out { var output: vert_out; if (vertex_id() == 0) { output.pos = float4(constants.pos0, 0.0, 1.0); } else if (vertex_id() == 1) { output.pos = float4(constants.pos1, 0.0, 1.0); } else if (vertex_id() == 2) { output.pos = float4(constants.pos2, 0.0, 1.0); } output.pos.xy = output.pos.xy * 2.0 - 1.0; output.pos.y = -output.pos.y; output.col = constants.col; return output; } fun draw_tris_frag(input: vert_out): float4 { return input.col; } #[pipe] struct pipe { vertex = draw_tris_vert; fragment = draw_tris_frag; }