#include "../global.h" logic_node_value_t *separate_vector_node_get(separate_vector_node_t *self, i32 from) { vec4_t vector = logic_node_input_get(self->base->inputs->buffer[0])->_vec4; if (from == 0) { logic_node_value_t *v = GC_ALLOC_INIT(logic_node_value_t, {._f32 = vector.x}); return v; } else if (from == 1) { logic_node_value_t *v = GC_ALLOC_INIT(logic_node_value_t, {._f32 = vector.y}); return v; } else { logic_node_value_t *v = GC_ALLOC_INIT(logic_node_value_t, {._f32 = vector.z}); return v; } } separate_vector_node_t *separate_vector_node_create(ui_node_t *raw, f32_array_t *args) { separate_vector_node_t *n = GC_ALLOC_INIT(separate_vector_node_t, {0}); n->base = logic_node_create(n); n->base->get = separate_vector_node_get; return n; }