#include "../global.h" char *normal_node_vector(ui_node_t *node, ui_node_socket_t *socket) { return parser_material_vec3(node->outputs->buffer[0]->default_value); } char *normal_node_value(ui_node_t *node, ui_node_socket_t *socket) { char *nor = parser_material_parse_vector_input(node->inputs->buffer[0]); char *norout = parser_material_vec3(node->outputs->buffer[0]->default_value); return string("dot(%s, %s)", norout, nor); } void normal_node_init() { ui_node_t *normal_node_def = GC_ALLOC_INIT(ui_node_t, {.id = 0, .name = _tr("Normal"), .type = "NORMAL", .x = 0, .y = 0, .color = 0xff522c99, .inputs = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Normal"), .type = "VECTOR", .color = 0xff6363c7, .default_value = f32_array_create_xyz(0.0, 0.0, 0.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 1), .outputs = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Normal"), .type = "VECTOR", .color = 0xff6363c7, .default_value = f32_array_create_xyz(0.0, 0.0, 0.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Dot"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 2), .buttons = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_button_t, {.name = _tr("Vector"), .type = "VECTOR", .output = 0, .default_value = f32_array_create_xyz(0.0, 0.0, 0.0), .data = NULL, .min = 0.0, .max = 1.0, .precision = 100, .height = 0}), }, 1), .width = 0, .flags = 0}); any_array_push(nodes_material_utilities, normal_node_def); any_map_set(parser_material_node_vectors, "NORMAL", normal_node_vector); any_map_set(parser_material_node_values, "NORMAL", normal_node_value); }