#include "../global.h" char *quantize_node_vector(ui_node_t *node, ui_node_socket_t *socket) { char *strength = parser_material_parse_value_input(node->inputs->buffer[0], false); char *col = parser_material_parse_vector_input(node->inputs->buffer[1]); return string("(floor3(100.0 * %s * %s) / (100.0 * %s))", strength, col, strength); } void quantize_node_init() { ui_node_t *quantize_node_def = GC_ALLOC_INIT(ui_node_t, {.id = 0, .name = _tr("Quantize"), .type = "QUANTIZE", // extension .x = 0, .y = 0, .color = 0xff448c6d, .inputs = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Strength"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(0.1), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Color"), .type = "RGBA", .color = 0xffc7c729, .default_value = f32_array_create_xyzw(0.0, 0.0, 0.0, 1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 2), .outputs = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Color"), .type = "RGBA", .color = 0xffc7c729, .default_value = f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 1), .buttons = any_array_create_from_raw((void *[]){}, 0), .width = 0, .flags = 0}); any_array_push(nodes_material_color, quantize_node_def); any_map_set(parser_material_node_vectors, "QUANTIZE", quantize_node_vector); }