type slot_layer_t = { id?: i32; name?: string; ext?: string; visible?: bool; parent?: slot_layer_t; // Group (for layers) or layer (for masks) texpaint?: gpu_texture_t; // Base or mask texpaint_nor?: gpu_texture_t; texpaint_pack?: gpu_texture_t; texpaint_preview?: gpu_texture_t; // Layer preview mask_opacity?: f32; // Opacity mask fill_layer?: slot_material_t; show_panel?: bool; blending?: blend_type_t; object_mask?: i32; scale?: f32; angle?: f32; uv_type?: uv_type_t; paint_base?: bool; paint_opac?: bool; paint_occ?: bool; paint_rough?: bool; paint_met?: bool; paint_nor?: bool; paint_nor_blend?: bool; paint_height?: bool; paint_height_blend?: bool; paint_emis?: bool; paint_subs?: bool; decal_mat?: mat4_t; // Decal layer }; function slot_layer_create(ext: string = "", type: layer_slot_type_t = layer_slot_type_t.LAYER, parent: slot_layer_t = null): slot_layer_t { let raw: slot_layer_t = {}; raw.id = 0; raw.ext = ""; raw.visible = true; raw.mask_opacity = 1.0; // Opacity mask raw.show_panel = true; raw.blending = blend_type_t.MIX; raw.object_mask = 0; raw.scale = 1.0; raw.angle = 0.0; raw.uv_type = uv_type_t.UVMAP; raw.paint_base = true; raw.paint_opac = true; raw.paint_occ = true; raw.paint_rough = true; raw.paint_met = true; raw.paint_nor = true; raw.paint_nor_blend = true; raw.paint_height = true; raw.paint_height_blend = true; raw.paint_emis = true; raw.paint_subs = true; raw.decal_mat = mat4_identity(); // Decal layer if (ext == "") { raw.id = 0; for (let i: i32 = 0; i < project_layers.length; ++i) { let l: slot_layer_t = project_layers[i]; if (l.id >= raw.id) { raw.id = l.id + 1; } } ext = raw.id + ""; } raw.ext = ext; raw.parent = parent; if (type == layer_slot_type_t.GROUP) { let id: i32 = (raw.id + 1); raw.name = "Group " + id; } else if (type == layer_slot_type_t.LAYER) { let id: i32 = (raw.id + 1); raw.name = "Layer " + id; let format: string = base_bits_handle.position == texture_bits_t.BITS8 ? "RGBA32" : base_bits_handle.position == texture_bits_t.BITS16 ? "RGBA64" : "RGBA128"; ///if is_sculpt format = "RGBA128"; ///end { let t: render_target_t = render_target_create(); t.name = "texpaint" + ext; t.width = config_get_texture_res_x(); t.height = config_get_texture_res_y(); t.format = format; raw.texpaint = render_path_create_render_target(t)._image; } ///if is_paint { let t: render_target_t = render_target_create(); t.name = "texpaint_nor" + ext; t.width = config_get_texture_res_x(); t.height = config_get_texture_res_y(); t.format = format; raw.texpaint_nor = render_path_create_render_target(t)._image; } { let t: render_target_t = render_target_create(); t.name = "texpaint_pack" + ext; t.width = config_get_texture_res_x(); t.height = config_get_texture_res_y(); t.format = format; raw.texpaint_pack = render_path_create_render_target(t)._image; } raw.texpaint_preview = gpu_create_render_target(util_render_layer_preview_size, util_render_layer_preview_size, tex_format_t.RGBA32); ///end } else { // Mask let id: i32 = (raw.id + 1); raw.name = "Mask " + id; let format: string = "RGBA32"; // Full bits for undo support, R8 is used raw.blending = blend_type_t.ADD; { let t: render_target_t = render_target_create(); t.name = "texpaint" + ext; t.width = config_get_texture_res_x(); t.height = config_get_texture_res_y(); t.format = format; raw.texpaint = render_path_create_render_target(t)._image; } raw.texpaint_preview = gpu_create_render_target(util_render_layer_preview_size, util_render_layer_preview_size, tex_format_t.RGBA32); } return raw; } function slot_layer_delete(raw: slot_layer_t) { slot_layer_unload(raw); if (slot_layer_is_layer(raw)) { let masks: slot_layer_t[] = slot_layer_get_masks(raw, false); // Prevents deleting group masks if (masks != null) { for (let i: i32 = 0; i < masks.length; ++i) { let m: slot_layer_t = masks[i]; slot_layer_delete(m); } } } else if (slot_layer_is_group(raw)) { let children: slot_layer_t[] = slot_layer_get_children(raw); if (children != null) { for (let i: i32 = 0; i < children.length; ++i) { let c: slot_layer_t = children[i]; slot_layer_delete(c); } } let masks: slot_layer_t[] = slot_layer_get_masks(raw); if (masks != null) { for (let i: i32 = 0; i < masks.length; ++i) { let m: slot_layer_t = masks[i]; slot_layer_delete(m); } } } let lpos: i32 = array_index_of(project_layers, raw); array_remove(project_layers, raw); // Undo can remove base layer and then restore it from undo layers if (project_layers.length > 0) { context_set_layer(project_layers[lpos > 0 ? lpos - 1 : 0]); } // Do not remove empty groups if the last layer is deleted as this prevents redo from working properly } function slot_layer_unload(raw: slot_layer_t) { if (slot_layer_is_group(raw)) { return; } let _texpaint: gpu_texture_t = raw.texpaint; let _texpaint_nor: gpu_texture_t = raw.texpaint_nor; let _texpaint_pack: gpu_texture_t = raw.texpaint_pack; let _texpaint_preview: gpu_texture_t = raw.texpaint_preview; sys_notify_on_next_frame(function (_texpaint: gpu_texture_t) { iron_unload_image(_texpaint); }, _texpaint); if (_texpaint_nor != null) { sys_notify_on_next_frame(function (_texpaint_nor: gpu_texture_t) { iron_unload_image(_texpaint_nor); }, _texpaint_nor); } if (_texpaint_pack != null) { sys_notify_on_next_frame(function (_texpaint_pack: gpu_texture_t) { iron_unload_image(_texpaint_pack); }, _texpaint_pack); } if (_texpaint_preview != null) { iron_unload_image(_texpaint_preview); } map_delete(render_path_render_targets, "texpaint" + raw.ext); if (slot_layer_is_layer(raw)) { map_delete(render_path_render_targets, "texpaint_nor" + raw.ext); map_delete(render_path_render_targets, "texpaint_pack" + raw.ext); } } function slot_layer_swap(raw: slot_layer_t, other: slot_layer_t) { if ((slot_layer_is_layer(raw) || slot_layer_is_mask(raw)) && (slot_layer_is_layer(other) || slot_layer_is_mask(other))) { let rt0: render_target_t = map_get(render_path_render_targets, "texpaint" + raw.ext); let rt1: render_target_t = map_get(render_path_render_targets, "texpaint" + other.ext); rt0._image = other.texpaint; rt1._image = raw.texpaint; let _texpaint: gpu_texture_t = raw.texpaint; raw.texpaint = other.texpaint; other.texpaint = _texpaint; let _texpaint_preview: gpu_texture_t = raw.texpaint_preview; raw.texpaint_preview = other.texpaint_preview; other.texpaint_preview = _texpaint_preview; } if (slot_layer_is_layer(raw) && slot_layer_is_layer(other)) { let nor0: render_target_t = map_get(render_path_render_targets, "texpaint_nor" + raw.ext); nor0._image = other.texpaint_nor; let pack0: render_target_t = map_get(render_path_render_targets, "texpaint_pack" + raw.ext); pack0._image = other.texpaint_pack; let nor1: render_target_t = map_get(render_path_render_targets, "texpaint_nor" + other.ext); nor1._image = raw.texpaint_nor; let pack1: render_target_t = map_get(render_path_render_targets, "texpaint_pack" + other.ext); pack1._image = raw.texpaint_pack; let _texpaint_nor: gpu_texture_t = raw.texpaint_nor; let _texpaint_pack: gpu_texture_t = raw.texpaint_pack; raw.texpaint_nor = other.texpaint_nor; raw.texpaint_pack = other.texpaint_pack; other.texpaint_nor = _texpaint_nor; other.texpaint_pack = _texpaint_pack; } } function slot_layer_clear(raw: slot_layer_t, base_color: i32 = 0x00000000, base_image: gpu_texture_t = null, occlusion: f32 = 1.0, roughness: f32 = layers_default_rough, metallic: f32 = 0.0) { // Base _gpu_begin(raw.texpaint, null, clear_flag_t.COLOR, base_color); gpu_end(); if (base_image != null) { draw_begin(raw.texpaint); draw_scaled_image(base_image, 0, 0, raw.texpaint.width, raw.texpaint.height); draw_end(); } if (slot_layer_is_layer(raw)) { // Nor _gpu_begin(raw.texpaint_nor, null, clear_flag_t.COLOR, color_from_floats(0.5, 0.5, 1.0, 0.0)); gpu_end(); // Occ, rough, met _gpu_begin(raw.texpaint_pack, null, clear_flag_t.COLOR, color_from_floats(occlusion, roughness, metallic, 0.0)); gpu_end(); } context_raw.layer_preview_dirty = true; context_raw.ddirty = 3; } function slot_layer_invert_mask(raw: slot_layer_t) { let inverted: gpu_texture_t = gpu_create_render_target(raw.texpaint.width, raw.texpaint.height, tex_format_t.RGBA32); draw_begin(inverted); draw_set_pipeline(pipes_invert8); draw_image(raw.texpaint, 0, 0); draw_set_pipeline(null); draw_end(); let _texpaint: gpu_texture_t = raw.texpaint; sys_notify_on_next_frame(function (_texpaint: gpu_texture_t) { iron_unload_image(_texpaint); }, _texpaint); let rt: render_target_t = map_get(render_path_render_targets, "texpaint" + raw.id); raw.texpaint = rt._image = inverted; context_raw.layer_preview_dirty = true; context_raw.ddirty = 3; } function slot_layer_apply_mask(raw: slot_layer_t) { if (raw.parent.fill_layer != null) { slot_layer_to_paint_layer(raw.parent); } if (slot_layer_is_group(raw.parent)) { for (let i: i32 = 0; i < slot_layer_get_children(raw.parent).length; ++i) { let c: slot_layer_t = slot_layer_get_children(raw.parent)[i]; layers_apply_mask(c, raw); } } else { layers_apply_mask(raw.parent, raw); } slot_layer_delete(raw); } function slot_layer_duplicate(raw: slot_layer_t): slot_layer_t { let layers: slot_layer_t[] = project_layers; let i: i32 = array_index_of(layers, raw) + 1; let l: slot_layer_t = slot_layer_create("", slot_layer_is_layer(raw) ? layer_slot_type_t.LAYER : slot_layer_is_mask(raw) ? layer_slot_type_t.MASK : layer_slot_type_t.GROUP, raw.parent); array_insert(layers, i, l); if (slot_layer_is_layer(raw)) { draw_begin(l.texpaint); draw_set_pipeline(pipes_copy); draw_image(raw.texpaint, 0, 0); draw_set_pipeline(null); draw_end(); if (l.texpaint_nor != null) { draw_begin(l.texpaint_nor); draw_set_pipeline(pipes_copy); draw_image(raw.texpaint_nor, 0, 0); draw_set_pipeline(null); draw_end(); } if (l.texpaint_pack != null) { draw_begin(l.texpaint_pack); draw_set_pipeline(pipes_copy); draw_image(raw.texpaint_pack, 0, 0); draw_set_pipeline(null); draw_end(); } } else if (slot_layer_is_mask(raw)) { draw_begin(l.texpaint); draw_set_pipeline(pipes_copy8); draw_image(raw.texpaint, 0, 0); draw_set_pipeline(null); draw_end(); } if (l.texpaint_preview != null) { draw_begin(l.texpaint_preview, true, 0x00000000); draw_set_pipeline(pipes_copy); draw_scaled_image(raw.texpaint_preview, 0, 0, raw.texpaint_preview.width, raw.texpaint_preview.height); draw_set_pipeline(null); draw_end(); } l.visible = raw.visible; l.mask_opacity = raw.mask_opacity; l.fill_layer = raw.fill_layer; l.object_mask = raw.object_mask; l.blending = raw.blending; l.uv_type = raw.uv_type; l.scale = raw.scale; l.angle = raw.angle; l.paint_base = raw.paint_base; l.paint_opac = raw.paint_opac; l.paint_occ = raw.paint_occ; l.paint_rough = raw.paint_rough; l.paint_met = raw.paint_met; l.paint_nor = raw.paint_nor; l.paint_nor_blend = raw.paint_nor_blend; l.paint_height = raw.paint_height; l.paint_height_blend = raw.paint_height_blend; l.paint_emis = raw.paint_emis; l.paint_subs = raw.paint_subs; return l; } function slot_layer_resize_and_set_bits(raw: slot_layer_t) { let res_x: i32 = config_get_texture_res_x(); let res_y: i32 = config_get_texture_res_y(); let rts: map_t = render_path_render_targets; if (slot_layer_is_layer(raw)) { let format: tex_format_t = base_bits_handle.position == texture_bits_t.BITS8 ? tex_format_t.RGBA32 : base_bits_handle.position == texture_bits_t.BITS16 ? tex_format_t.RGBA64 : tex_format_t.RGBA128; ///if is_sculpt format = tex_format_t.RGBA128; ///end let _texpaint: gpu_texture_t = raw.texpaint; raw.texpaint = gpu_create_render_target(res_x, res_y, format); draw_begin(raw.texpaint); draw_set_pipeline(pipes_copy); draw_scaled_image(_texpaint, 0, 0, res_x, res_y); draw_set_pipeline(null); draw_end(); let _texpaint_nor: gpu_texture_t = raw.texpaint_nor; if (raw.texpaint_nor != null) { raw.texpaint_nor = gpu_create_render_target(res_x, res_y, format); draw_begin(raw.texpaint_nor); draw_set_pipeline(pipes_copy); draw_scaled_image(_texpaint_nor, 0, 0, res_x, res_y); draw_set_pipeline(null); draw_end(); } let _texpaint_pack: gpu_texture_t = raw.texpaint_pack; if (raw.texpaint_pack != null) { raw.texpaint_pack = gpu_create_render_target(res_x, res_y, format); draw_begin(raw.texpaint_pack); draw_set_pipeline(pipes_copy); draw_scaled_image(_texpaint_pack, 0, 0, res_x, res_y); draw_set_pipeline(null); draw_end(); } sys_notify_on_next_frame(function (_texpaint: gpu_texture_t) { iron_unload_image(_texpaint); }, _texpaint); if (_texpaint_nor != null) { sys_notify_on_next_frame(function (_texpaint_nor: gpu_texture_t) { iron_unload_image(_texpaint_nor); }, _texpaint_nor); } if (_texpaint_pack != null) { sys_notify_on_next_frame(function (_texpaint_pack: gpu_texture_t) { iron_unload_image(_texpaint_pack); }, _texpaint_pack); } let rt: render_target_t = map_get(rts, "texpaint" + raw.ext); rt._image = raw.texpaint; if (raw.texpaint_nor != null) { let rt_nor: render_target_t = map_get(rts, "texpaint_nor" + raw.ext); rt_nor._image = raw.texpaint_nor; } if (raw.texpaint_pack != null) { let rt_pack: render_target_t = map_get(rts, "texpaint_pack" + raw.ext); rt_pack._image = raw.texpaint_pack; } } else if (slot_layer_is_mask(raw)) { let _texpaint: gpu_texture_t = raw.texpaint; raw.texpaint = gpu_create_render_target(res_x, res_y, tex_format_t.RGBA32); draw_begin(raw.texpaint); draw_set_pipeline(pipes_copy8); draw_scaled_image(_texpaint, 0, 0, res_x, res_y); draw_set_pipeline(null); draw_end(); sys_notify_on_next_frame(function (_texpaint: gpu_texture_t) { iron_unload_image(_texpaint); }, _texpaint); let rt: render_target_t = map_get(rts, "texpaint" + raw.ext); rt._image = raw.texpaint; } } function slot_layer_to_fill_layer(raw: slot_layer_t) { context_set_layer(raw); raw.fill_layer = context_raw.material; layers_update_fill_layer(); sys_notify_on_next_frame(function () { make_material_parse_paint_material(); context_raw.layer_preview_dirty = true; ui_base_hwnds[tab_area_t.SIDEBAR0].redraws = 2; }); } function slot_layer_to_paint_layer(raw: slot_layer_t) { context_set_layer(raw); raw.fill_layer = null; make_material_parse_paint_material(); context_raw.layer_preview_dirty = true; ui_base_hwnds[tab_area_t.SIDEBAR0].redraws = 2; } function slot_layer_is_visible(raw: slot_layer_t): bool { return raw.visible && (raw.parent == null || raw.parent.visible); } function slot_layer_get_children(raw: slot_layer_t): slot_layer_t[] { let children: slot_layer_t[] = null; // Child layers of a group for (let i: i32 = 0; i < project_layers.length; ++i) { let l: slot_layer_t = project_layers[i]; if (l.parent == raw && slot_layer_is_layer(l)) { if (children == null) { children = []; } array_push(children, l); } } return children; } function slot_layer_get_recursive_children(raw: slot_layer_t): slot_layer_t[] { let children: slot_layer_t[] = null; for (let i: i32 = 0; i < project_layers.length; ++i) { let l: slot_layer_t = project_layers[i]; if (l.parent == raw) { // Child layers and group masks if (children == null) { children = []; } array_push(children, l); } if (l.parent != null && l.parent.parent == raw) { // Layer masks if (children == null) { children = []; } array_push(children, l); } } return children; } function slot_layer_get_masks(raw: slot_layer_t, include_group_masks: bool = true): slot_layer_t[] { if (slot_layer_is_mask(raw)) { return null; } let children: slot_layer_t[] = null; // Child masks of a layer for (let i: i32 = 0; i < project_layers.length; ++i) { let l: slot_layer_t = project_layers[i]; if (l.parent == raw && slot_layer_is_mask(l)) { if (children == null) { children = []; } array_push(children, l); } } // Child masks of a parent group if (include_group_masks) { if (raw.parent != null && slot_layer_is_group(raw.parent)) { for (let i: i32 = 0; i < project_layers.length; ++i) { let l: slot_layer_t = project_layers[i]; if (l.parent == raw.parent && slot_layer_is_mask(l)) { if (children == null) { children = []; } array_push(children, l); } } } } return children; } function slot_layer_has_masks(raw: slot_layer_t, include_group_masks: bool = true): bool { // Layer mask for (let i: i32 = 0; i < project_layers.length; ++i) { let l: slot_layer_t = project_layers[i]; if (l.parent == raw && slot_layer_is_mask(l)) { return true; } } // Group mask if (include_group_masks && raw.parent != null && slot_layer_is_group(raw.parent)) { for (let i: i32 = 0; i < project_layers.length; ++i) { let l: slot_layer_t = project_layers[i]; if (l.parent == raw.parent && slot_layer_is_mask(l)) { return true; } } } return false; } function slot_layer_get_opacity(raw: slot_layer_t): f32 { let f: f32 = raw.mask_opacity; if (slot_layer_is_layer(raw) && raw.parent != null) { f *= raw.parent.mask_opacity; } return f; } function slot_layer_get_object_mask(raw: slot_layer_t): i32 { return slot_layer_is_mask(raw) ? raw.parent.object_mask : raw.object_mask; } function slot_layer_is_layer(raw: slot_layer_t): bool { ///if is_sculpt return raw.texpaint != null; ///end return raw.texpaint != null && raw.texpaint_nor != null; } function slot_layer_is_group(raw: slot_layer_t): bool { return raw.texpaint == null; } function slot_layer_get_containing_group(raw: slot_layer_t): slot_layer_t { if (raw.parent != null && slot_layer_is_group(raw.parent)) { return raw.parent; } else if (raw.parent != null && raw.parent.parent != null && slot_layer_is_group(raw.parent.parent)) { return raw.parent.parent; } else { return null; } } function slot_layer_is_mask(raw: slot_layer_t): bool { ///if is_sculpt return false; ///end return raw.texpaint != null && raw.texpaint_nor == null; } function slot_layer_is_group_mask(raw: slot_layer_t): bool { ///if is_sculpt return false; ///end return raw.texpaint != null && raw.texpaint_nor == null && slot_layer_is_group(raw.parent); } function slot_layer_is_layer_mask(raw: slot_layer_t): bool { ///if is_sculpt return false; ///end return raw.texpaint != null && raw.texpaint_nor == null && slot_layer_is_layer(raw.parent); } function slot_layer_is_in_group(raw: slot_layer_t): bool { return raw.parent != null && (slot_layer_is_group(raw.parent) || (raw.parent.parent != null && slot_layer_is_group(raw.parent.parent))); } function slot_layer_can_move(raw: slot_layer_t, to: i32): bool { let old_index: i32 = array_index_of(project_layers, raw); let delta: i32 = to - old_index; // If delta > 0 the layer is moved up, otherwise down if (to < 0 || to > project_layers.length - 1 || delta == 0) { return false; } // If the layer is moved up, all layers between the old position and the new one move one down // The layers above the new position stay where they are // If the new position is on top or on bottom no upper resp. lower layer exists let new_upper_layer: slot_layer_t = delta > 0 ? (to < project_layers.length - 1 ? project_layers[to + 1] : null) : project_layers[to]; // Group or layer is collapsed so we check below and update the upper layer if (new_upper_layer != null && !new_upper_layer.show_panel) { let children: slot_layer_t[] = slot_layer_get_recursive_children(new_upper_layer); to -= children != null ? children.length : 0; delta = to - old_index; new_upper_layer = delta > 0 ? (to < project_layers.length - 1 ? project_layers[to + 1] : null) : project_layers[to]; } let new_lower_layer: slot_layer_t = delta > 0 ? project_layers[to] : (to > 0 ? project_layers[to - 1] : null); if (slot_layer_is_mask(raw)) { // Masks can not be on top if (new_upper_layer == null) { return false; } // Masks should not be placed below a collapsed group - this condition can be savely removed if (slot_layer_is_in_group(new_upper_layer) && !slot_layer_get_containing_group(new_upper_layer).show_panel) { return false; } // Masks should not be placed below a collapsed layer - this condition can be savely removed if (slot_layer_is_mask(new_upper_layer) && !new_upper_layer.parent.show_panel) { return false; } } if (slot_layer_is_layer(raw)) { // Layers can not be moved directly below its own mask(s) if (new_upper_layer != null && slot_layer_is_mask(new_upper_layer) && new_upper_layer.parent == raw) { return false; } // Layers can not be placed above a mask as the mask would be reparented if (new_lower_layer != null && slot_layer_is_mask(new_lower_layer)) { return false; } } // Currently groups can not be nested - thus valid positions for groups are: if (slot_layer_is_group(raw)) { // At the top if (new_upper_layer == null) { return true; } // NOT below its own children if (slot_layer_get_containing_group(new_upper_layer) == raw) { return false; } // At the bottom if (new_lower_layer == null) { return true; } // Above a group if (slot_layer_is_group(new_lower_layer)) { return true; } // Above a non-grouped layer if (slot_layer_is_layer(new_lower_layer) && !slot_layer_is_in_group(new_lower_layer)) { return true; } else { return false; } } return true; } function slot_layer_move(raw: slot_layer_t, to: i32) { if (!slot_layer_can_move(raw, to)) { return; } let pointers: map_t = tab_layers_init_layer_map(); let old_index: i32 = array_index_of(project_layers, raw); let delta: i32 = to - old_index; let new_upper_layer: slot_layer_t = delta > 0 ? (to < project_layers.length - 1 ? project_layers[to + 1] : null) : project_layers[to]; // Group or layer is collapsed so we check below and update the upper layer if (new_upper_layer != null && !new_upper_layer.show_panel) { let children: slot_layer_t[] = slot_layer_get_recursive_children(new_upper_layer); to -= children != null ? children.length : 0; delta = to - old_index; new_upper_layer = delta > 0 ? (to < project_layers.length - 1 ? project_layers[to + 1] : null) : project_layers[to]; } context_set_layer(raw); history_order_layers(to); ui_base_hwnds[tab_area_t.SIDEBAR0].redraws = 2; array_remove(project_layers, raw); array_insert(project_layers, to, raw); if (slot_layer_is_layer(raw)) { let old_parent: slot_layer_t = raw.parent; if (new_upper_layer == null) { raw.parent = null; // Placed on top } else if (slot_layer_is_in_group(new_upper_layer) && !slot_layer_get_containing_group(new_upper_layer).show_panel) { raw.parent = null; // Placed below a collapsed group } else if (slot_layer_is_layer(new_upper_layer)) { raw.parent = new_upper_layer.parent; // Placed below a layer, use the same parent } else if (slot_layer_is_group(new_upper_layer)) { raw.parent = new_upper_layer; // Placed as top layer in a group } else if (slot_layer_is_group_mask(new_upper_layer)) { raw.parent = new_upper_layer.parent; // Placed in a group below the lowest group mask } else if (slot_layer_is_layer_mask(new_upper_layer)) { raw.parent = slot_layer_get_containing_group(new_upper_layer); // Either the group the mask belongs to or null } // Layers can have masks as children // These have to be moved, too let layer_masks: slot_layer_t[] = slot_layer_get_masks(raw, false); if (layer_masks != null) { for (let idx: i32 = 0; idx < layer_masks.length; ++idx) { let mask: slot_layer_t = layer_masks[idx]; array_remove(project_layers, mask); // If the masks are moved down each step increases the index below the layer by one. array_insert(project_layers, delta > 0 ? old_index + delta - 1 : old_index + delta + idx, mask); } } // The layer is the last layer in the group, remove it // Notice that this might remove group masks if (old_parent != null && slot_layer_get_children(old_parent) == null) { slot_layer_delete(old_parent); } } else if (slot_layer_is_mask(raw)) { // Precondition new_upper_layer != null, ensured in can_move if (slot_layer_is_layer(new_upper_layer) || slot_layer_is_group(new_upper_layer)) { raw.parent = new_upper_layer; } else if (slot_layer_is_mask(new_upper_layer)) { // Group mask or layer mask raw.parent = new_upper_layer.parent; } } else if (slot_layer_is_group(raw)) { let children: slot_layer_t[] = slot_layer_get_recursive_children(raw); if (children != null) { for (let idx: i32 = 0; idx < children.length; ++idx) { let child: slot_layer_t = children[idx]; array_remove(project_layers, child); // If the children are moved down each step increases the index below the layer by one array_insert(project_layers, delta > 0 ? old_index + delta - 1 : old_index + delta + idx, child); } } } for (let i: i32 = 0; i < project_materials.length; ++i) { let m: slot_material_t = project_materials[i]; tab_layers_remap_layer_pointers(m.canvas.nodes, tab_layers_fill_layer_map(pointers)); } }