function brightness_contrast_node_init() { array_push(nodes_material_color, brightness_contrast_node_def); map_set(parser_material_node_vectors, "BRIGHTCONTRAST", brightness_contrast_node_vector); } let str_brightcontrast: string = "\ fun brightcontrast(col: float3, bright: float, contr: float): float3 { \ var a: float = 1.0 + contr; \ var b: float = bright - contr * 0.5; \ return max3(a * col + b, float3(0.0, 0.0, 0.0)); \ } \ "; function brightness_contrast_node_vector(node: ui_node_t, socket: ui_node_socket_t): string { let out_col: string = parser_material_parse_vector_input(node.inputs[0]); let bright: string = parser_material_parse_value_input(node.inputs[1]); let contr: string = parser_material_parse_value_input(node.inputs[2]); node_shader_add_function(parser_material_kong, str_brightcontrast); return "brightcontrast(" + out_col + ", " + bright + ", " + contr + ")"; } let brightness_contrast_node_def: ui_node_t = { id : 0, name : _tr("Brightness/Contrast"), type : "BRIGHTCONTRAST", x : 0, y : 0, color : 0xff448c6d, inputs : [ { id : 0, node_id : 0, name : _tr("Color"), type : "RGBA", color : 0xffc7c729, default_value : f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0), min : 0.0, max : 1.0, precision : 100, display : 0 }, { id : 0, node_id : 0, name : _tr("Brightness"), type : "VALUE", color : 0xffa1a1a1, default_value : f32_array_create_x(0.0), min : 0.0, max : 1.0, precision : 100, display : 0 }, { id : 0, node_id : 0, name : _tr("Contrast"), type : "VALUE", color : 0xffa1a1a1, default_value : f32_array_create_x(0.0), min : 0.0, max : 1.0, precision : 100, display : 0 } ], outputs : [ { id : 0, node_id : 0, name : _tr("Color"), type : "RGBA", color : 0xffc7c729, default_value : f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0), min : 0.0, max : 1.0, precision : 100, display : 0 } ], buttons : [], width : 0, flags : 0 };