function geom_make_plane(size_x: f32 = 1.0, size_y: f32 = 1.0, verts_x: i32 = 2, verts_y: i32 = 2, uv_scale: f32 = 1.0): raw_mesh_t { let mesh: raw_mesh_t = {}; mesh.scale_pos = 1.0; mesh.scale_tex = uv_scale; mesh.name = ""; mesh.has_next = false; // Pack positions to (-1, 1) range let half_x: f32 = size_x / 2; let half_y: f32 = size_y / 2; mesh.scale_pos = math_max(size_x, size_y); let inv: f32 = (1 / mesh.scale_pos) * 32767; mesh.posa = i16_array_create(verts_x * verts_y * 4); mesh.nora = i16_array_create(verts_x * verts_y * 2); mesh.texa = i16_array_create(verts_x * verts_y * 2); mesh.inda = u32_array_create((verts_x - 1) * (verts_y - 1) * 6); let step_x: f32 = size_x / (verts_x - 1); let step_y: f32 = size_y / (verts_y - 1); for (let i: i32 = 0; i < verts_x * verts_y; ++i) { let x: f32 = (i % verts_x) * step_x - half_x; let y: f32 = math_floor(i / verts_x) * step_y - half_y; mesh.posa[i * 4 ] = math_floor(x * inv); mesh.posa[i * 4 + 1] = math_floor(y * inv); mesh.posa[i * 4 + 2] = 0; mesh.nora[i * 2 ] = 0; mesh.nora[i * 2 + 1] = 0; mesh.posa[i * 4 + 3] = 32767; x = (i % verts_x) / (verts_x - 1); y = 1.0 - math_floor(i / verts_x) / (verts_y - 1); mesh.texa[i * 2 ] = math_floor(x * 32767); mesh.texa[i * 2 + 1] = math_floor(y * 32767); } for (let i: i32 = 0; i < (verts_x - 1) * (verts_y - 1); ++i) { let x: f32 = i % (verts_x - 1); let y: f32 = math_floor(i / (verts_y - 1)); mesh.inda[i * 6 ] = y * verts_x + x; mesh.inda[i * 6 + 1] = y * verts_x + x + 1; mesh.inda[i * 6 + 2] = (y + 1) * verts_x + x; mesh.inda[i * 6 + 3] = y * verts_x + x + 1; mesh.inda[i * 6 + 4] = (y + 1) * verts_x + x + 1; mesh.inda[i * 6 + 5] = (y + 1) * verts_x + x; } return mesh; } function geom_make_uv_sphere(radius: f32 = 1.0, width_segments: i32 = 32, height_segments: i32 = 16, stretch_uv: bool = true, uv_scale: f32 = 1.0): raw_mesh_t { let mesh: raw_mesh_t = {}; mesh.scale_pos = 1.0; mesh.scale_tex = 1.0; mesh.name = ""; mesh.has_next = false; // Pack positions to (-1, 1) range mesh.scale_pos = radius; mesh.scale_tex = uv_scale; let inv: f32 = (1 / mesh.scale_pos) * 32767; let pi2: f32 = math_pi() * 2; let width_verts: i32 = width_segments + 1; let height_verts: i32 = height_segments + 1; mesh.posa = i16_array_create(width_verts * height_verts * 4); mesh.nora = i16_array_create(width_verts * height_verts * 2); mesh.texa = i16_array_create(width_verts * height_verts * 2); mesh.inda = u32_array_create(width_segments * height_segments * 6 - width_segments * 6); let nor: vec4_t = vec4_create(); let pos: i32 = 0; for (let y: i32 = 0; y < height_verts; ++y) { let v: f32 = y / height_segments; let v_flip: f32 = 1.0 - v; if (!stretch_uv) { v_flip /= 2; } let u_off: f32 = y == 0 ? 0.5 / width_segments : y == height_segments ? -0.5 / width_segments : 0.0; for (let x: i32 = 0; x < width_verts; ++x) { let u: f32 = x / width_segments; let u_pi2: f32 = u * pi2; let v_pi: f32 = v * math_pi(); let v_pi_sin: f32 = math_sin(v_pi); let vx: f32 = -radius * math_cos(u_pi2) * v_pi_sin; let vy: f32 = radius * math_sin(u_pi2) * v_pi_sin; let vz: f32 = -radius * math_cos(v_pi); let i4: i32 = pos * 4; let i2: i32 = pos * 2; mesh.posa[i4 ] = math_floor(vx * inv); mesh.posa[i4 + 1] = math_floor(vy * inv); mesh.posa[i4 + 2] = math_floor(vz * inv); nor = vec4_create(vx, vy, vz); nor = vec4_norm(nor); mesh.posa[i4 + 3] = math_floor(nor.z * 32767); mesh.nora[i2 ] = math_floor(nor.x * 32767); mesh.nora[i2 + 1] = math_floor(nor.y * 32767); let tx: i32 = (math_floor((u + u_off) * 32767) - 1); let ty: i32 = (math_floor(v_flip * 32767) - 1); mesh.texa[i2 ] = tx % 32767; mesh.texa[i2 + 1] = ty % 32767; pos++; } } pos = 0; let height_segments1: i32 = height_segments - 1; for (let y: i32 = 0; y < height_segments; ++y) { for (let x: i32 = 0; x < width_segments; ++x) { let x1: i32 = x + 1; let y1: i32 = y + 1; let a: f32 = y * width_verts + x1; let b: f32 = y * width_verts + x; let c: f32 = y1 * width_verts + x; let d: f32 = y1 * width_verts + x1; if (y > 0) { mesh.inda[pos++] = a; mesh.inda[pos++] = b; mesh.inda[pos++] = d; } if (y < height_segments1) { mesh.inda[pos++] = b; mesh.inda[pos++] = c; mesh.inda[pos++] = d; } } } return mesh; } declare type raw_mesh_t = { posa?: i16_array_t; nora?: i16_array_t; texa?: i16_array_t; cola?: i16_array_t; inda?: u32_array_t; vertex_count?: i32; index_count?: i32; scale_pos?: f32; scale_tex?: f32; name?: string; has_next?: bool; pos?: u64; udims?: u32_array_t[]; udims_u?: i32; udims_v?: i32; vertex_arrays?: vertex_array_t[]; index_arrays?: index_array_t[]; };