function warp_node_init() { array_push(nodes_material_color, warp_node_def); map_set(parser_material_node_vectors, "DIRECT_WARP", warp_node_vector); } function warp_node_vector(node: ui_node_t, socket: ui_node_socket_t): string { if (parser_material_warp_passthrough) { return parser_material_parse_vector_input(node.inputs[0]); } let angle: string = parser_material_parse_value_input(node.inputs[1], true); let mask: string = parser_material_parse_value_input(node.inputs[2], true); let tex_name: string = "texwarp_" + parser_material_node_name(node); node_shader_add_texture(parser_material_kong, "" + tex_name, "_" + tex_name); let store: string = parser_material_store_var_name(node); let pi: f32 = math_pi(); parser_material_write(parser_material_kong, "var " + store + "_rad: float = " + angle + " * (" + pi + " / 180.0);"); parser_material_write(parser_material_kong, "var " + store + "_x: float = cos(" + store + "_rad);"); parser_material_write(parser_material_kong, "var " + store + "_y: float = sin(" + store + "_rad);"); return "sample(" + tex_name + ", sampler_linear, tex_coord + float2(" + store + "_x, " + store + "_y) * " + mask + ").rgb"; } let warp_node_def: ui_node_t = { id : 0, name : _tr("Warp"), type : "DIRECT_WARP", // extension x : 0, y : 0, color : 0xff448c6d, inputs : [ { id : 0, node_id : 0, name : _tr("Color"), type : "RGBA", color : 0xffc7c729, default_value : f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0), min : 0.0, max : 1.0, precision : 100, display : 0 }, { id : 0, node_id : 0, name : _tr("Angle"), type : "VALUE", color : 0xffa1a1a1, default_value : f32_array_create_x(0.0), min : 0.0, max : 360.0, precision : 100, display : 0 }, { id : 0, node_id : 0, name : _tr("Mask"), type : "VALUE", color : 0xffa1a1a1, default_value : f32_array_create_x(0.5), min : 0.0, max : 1.0, precision : 100, display : 0 } ], outputs : [ { id : 0, node_id : 0, name : _tr("Color"), type : "RGBA", color : 0xffc7c729, default_value : f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0), min : 0.0, max : 1.0, precision : 100, display : 0 } ], buttons : [], width : 0, flags : 0 };