let _tab_textures_draw_img: gpu_texture_t; let _tab_textures_draw_path: string; let _tab_textures_draw_asset: asset_t; let _tab_textures_draw_i: i32; let _tab_textures_draw_is_packed: bool; function tab_textures_draw(htab: ui_handle_t) { let statush: i32 = config_raw.layout[layout_size_t.STATUS_H]; if (ui_tab(htab, tr("Textures")) && statush > ui_statusbar_default_h * UI_SCALE()) { ui_begin_sticky(); if (config_raw.touch_ui) { let row: f32[] = [ 1 / 4, 1 / 4 ]; ui_row(row); } else { let row: f32[] = [ 1 / 14, 1 / 14 ]; ui_row(row); } if (ui_button(tr("Import"))) { ui_files_show(string_array_join(path_texture_formats, ","), false, true, function(path: string) { import_asset_run(path, -1.0, -1.0, true, false); ui_base_hwnds[tab_area_t.STATUS].redraws = 2; }); } if (ui.is_hovered) { ui_tooltip(tr("Import texture file") + " (" + map_get(config_keymap, "file_import_assets") + ")"); } if (ui_button(tr("2D View"))) { ui_base_show_2d_view(view_2d_type_t.ASSET); } ui_end_sticky(); if (project_assets.length > 0) { let statusw: i32 = iron_window_width() - ui_toolbar_w(true) - config_raw.layout[layout_size_t.SIDEBAR_W]; let slotw: i32 = math_floor(52 * UI_SCALE()); let num: i32 = math_floor(statusw / slotw); if (num == 0) { return; } for (let row: i32 = 0; row < math_floor(math_ceil(project_assets.length / num)); ++row) { let mult: i32 = config_raw.show_asset_names ? 2 : 1; let ar: f32[] = []; for (let i: i32 = 0; i < num * mult; ++i) { array_push(ar, 1 / num); } ui_row(ar); ui._x += 2; let off: f32 = config_raw.show_asset_names ? UI_ELEMENT_OFFSET() * 10.0 : 6; if (row > 0) { ui._y += off; } for (let j: i32 = 0; j < num; ++j) { let imgw: i32 = math_floor(50 * UI_SCALE()); let i: i32 = j + row * num; if (i >= project_assets.length) { ui_end_element_of_size(imgw); if (config_raw.show_asset_names) { ui_end_element_of_size(0); } continue; } let asset: asset_t = project_assets[i]; let img: gpu_texture_t = project_get_image(asset); if (img == null) { let empty_rt: render_target_t = map_get(render_path_render_targets, "empty_black"); img = empty_rt._image; } let uix: f32 = ui._x; let uiy: f32 = ui._y; let sw: i32 = img.height < img.width ? img.height : 0; if (ui_sub_image(img, 0xffffffff, slotw, 0, 0, sw, sw) == ui_state_t.STARTED && ui.input_y > ui._window_y) { base_drag_off_x = -(mouse_x - uix - ui._window_x - 3); base_drag_off_y = -(mouse_y - uiy - ui._window_y + 1); base_drag_asset = asset; context_raw.texture = asset; if (sys_time() - context_raw.select_time < 0.2) { ui_base_show_2d_view(view_2d_type_t.ASSET); } context_raw.select_time = sys_time(); ui_view2d_hwnd.redraws = 2; } if (asset == context_raw.texture) { let _uix: f32 = ui._x; let _uiy: f32 = ui._y; ui._x = uix; ui._y = uiy; let off: i32 = i % 2 == 1 ? 1 : 0; let w: i32 = 50; ui_fill(0, 0, w + 3, 2, ui.ops.theme.HIGHLIGHT_COL); ui_fill(0, w - off + 2, w + 3, 2 + off, ui.ops.theme.HIGHLIGHT_COL); ui_fill(0, 0, 2, w + 3, ui.ops.theme.HIGHLIGHT_COL); ui_fill(w + 2, 0, 2, w + 4, ui.ops.theme.HIGHLIGHT_COL); ui._x = _uix; ui._y = _uiy; } let is_packed: bool = project_raw.packed_assets != null && project_packed_asset_exists(project_raw.packed_assets, asset.file); if (ui.is_hovered) { ui_tooltip_image(img, 256); if (is_packed) { ui_tooltip(asset.name + " " + tr("(packed)")); } else { ui_tooltip(asset.name); } } if (ui.is_hovered && ui.input_released_r) { context_raw.texture = asset; _tab_textures_draw_img = img; _tab_textures_draw_asset = asset; _tab_textures_draw_i = i; _tab_textures_draw_is_packed = is_packed; ui_menu_draw(function() { if (ui_menu_button(tr("Export"))) { ui_files_show("png", true, false, function(path: string) { _tab_textures_draw_path = path; sys_notify_on_next_frame(function() { let img: gpu_texture_t = _tab_textures_draw_img; let target: gpu_texture_t = gpu_create_render_target(img.width, img.height); draw_begin(target); draw_set_pipeline(pipes_copy); draw_scaled_image(img, 0, 0, target.width, target.height); draw_set_pipeline(null); draw_end(); sys_notify_on_next_frame(function(target: gpu_texture_t) { let path: string = _tab_textures_draw_path; let f: string = ui_files_filename; if (f == "") { f = tr("untitled"); } if (!ends_with(f, ".png")) { f += ".png"; } /// if IRON_BGRA let buf: buffer_t = export_arm_bgra_swap(gpu_get_texture_pixels(target)); /// else let buf: buffer_t = gpu_get_texture_pixels(target); /// end iron_write_png(path + path_sep + f, buf, target.width, target.height, 0); gpu_delete_texture(target); }, target); }); }); } if (ui_menu_button(tr("Reimport"))) { project_reimport_texture(_tab_textures_draw_asset); } if (ui_menu_button(tr("To Mask"))) { sys_notify_on_next_frame(function() { layers_create_image_mask(_tab_textures_draw_asset); }); } if (ui_menu_button(tr("Set as Envmap"))) { sys_notify_on_next_frame(function() { import_envmap_run(_tab_textures_draw_asset.file, _tab_textures_draw_img); }); } if (ui_menu_button(tr("Set as Color ID Map"))) { context_raw.colorid_handle.i = _tab_textures_draw_i; context_raw.colorid_picked = false; ui_toolbar_handle.redraws = 1; if (context_raw.tool == tool_type_t.COLORID) { ui_header_handle.redraws = 2; context_raw.ddirty = 2; } } if (ui_menu_button(tr("Delete"), "delete")) { tab_textures_delete_texture(_tab_textures_draw_asset); } if (!_tab_textures_draw_is_packed && ui_menu_button(tr("Open Containing Directory..."))) { file_start(substring(_tab_textures_draw_asset.file, 0, string_last_index_of(_tab_textures_draw_asset.file, path_sep))); } if (!_tab_textures_draw_is_packed && ui_menu_button(tr("Open in Browser"))) { tab_browser_show_directory( substring(_tab_textures_draw_asset.file, 0, string_last_index_of(_tab_textures_draw_asset.file, path_sep))); } }); } if (config_raw.show_asset_names) { ui._x = uix; ui._y += slotw * 0.9; ui_text(project_assets[i].name, ui_align_t.CENTER); if (ui.is_hovered) { ui_tooltip(project_assets[i].name); } ui._y -= slotw * 0.9; if (i == project_assets.length - 1) { ui._y += j == num - 1 ? imgw : imgw + UI_ELEMENT_H() + UI_ELEMENT_OFFSET(); } } } } } else { let img: gpu_texture_t = resource_get("icons.k"); let r: rect_t = resource_tile50(img, 0, 1); ui_sub_image(img, ui.ops.theme.BUTTON_COL, r.h, r.x, r.y, r.w, r.h); if (ui.is_hovered) { ui_tooltip(tr("Drag and drop files here")); } } let in_focus: bool = ui.input_x > ui._window_x && ui.input_x < ui._window_x + ui._window_w && ui.input_y > ui._window_y && ui.input_y < ui._window_y + ui._window_h; if (in_focus && ui.is_delete_down && project_assets.length > 0 && array_index_of(project_assets, context_raw.texture) >= 0) { ui.is_delete_down = false; tab_textures_delete_texture(context_raw.texture); } } } function tab_textures_update_texture_pointers(nodes: ui_node_t[], i: i32) { for (let i: i32 = 0; i < nodes.length; ++i) { let n: ui_node_t = nodes[i]; if (n.type == "TEX_IMAGE") { if (n.buttons[0].default_value[0] == i) { n.buttons[0].default_value[0] = 9999; // Texture deleted, use pink now } else if (n.buttons[0].default_value[0] > i) { n.buttons[0].default_value[0]--; // Offset by deleted texture } } } } function tab_textures_delete_texture(asset: asset_t) { let i: i32 = array_index_of(project_assets, asset); if (project_assets.length > 1) { context_raw.texture = project_assets[i == project_assets.length - 1 ? i - 1 : i + 1]; } ui_base_hwnds[tab_area_t.STATUS].redraws = 2; if (context_raw.tool == tool_type_t.COLORID && i == context_raw.colorid_handle.i) { ui_header_handle.redraws = 2; context_raw.ddirty = 2; context_raw.colorid_picked = false; ui_toolbar_handle.redraws = 1; } if (data_get_image(asset.file) == scene_world._.envmap) { project_set_default_envmap(); } if (project_raw.packed_assets != null) { for (let i: i32 = 0; i < project_raw.packed_assets.length; ++i) { let pa: packed_asset_t = project_raw.packed_assets[i]; if (pa.name == asset.file) { array_splice(project_raw.packed_assets, i, 1); break; } } } data_delete_image(asset.file); map_delete(project_asset_map, asset.id); array_splice(project_assets, i, 1); array_splice(project_asset_names, i, 1); sys_notify_on_next_frame(function() { make_material_parse_paint_material(); util_render_make_material_preview(); ui_base_hwnds[tab_area_t.SIDEBAR1].redraws = 2; }); for (let i: i32 = 0; i < project_materials.length; ++i) { let m: slot_material_t = project_materials[i]; tab_textures_update_texture_pointers(m.canvas.nodes, i); } for (let i: i32 = 0; i < project_brushes.length; ++i) { let b: slot_brush_t = project_brushes[i]; tab_textures_update_texture_pointers(b.canvas.nodes, i); } }