let debug = false; let android = process.argv.indexOf("android") >= 0; let ios = process.argv.indexOf("ios") >= 0; let win_hlsl = process.platform === "win32" && process.argv.indexOf("opengl") < 0; let d3d12 = process.argv.indexOf("direct3d12") >= 0; let vulkan = process.argv.indexOf("vulkan") >= 0; let raytrace = d3d12 || vulkan; let metal = process.argv.indexOf("metal") >= 0; let vr = process.argv.indexOf("--vr") >= 0; let project = new Project("ArmorPaint"); project.addSources("Sources"); project.addLibrary("iron"); project.addLibrary("zui"); project.addLibrary("syslib"); project.addLibrary("formatlib"); project.addLibrary("geomlib"); project.addLibrary("shaderlib"); project.addShaders("Shaders/common/*.glsl", { noembed: false}); project.addAssets("Assets/common/*", { notinlist: true, destination: "data/{name}" }); project.addAssets("Assets/export_presets/*", { notinlist: true, destination: "data/export_presets/{name}" }); project.addAssets("Assets/keymap_presets/*", { notinlist: true, destination: "data/keymap_presets/{name}" }); project.addAssets("Assets/fonts/*", { notinlist: true, destination: "data/{name}" }); project.addAssets("Assets/locale/*", { notinlist: true, destination: "data/locale/{name}" }); project.addAssets("Assets/licenses/**", { notinlist: true, destination: "data/licenses/{name}" }); project.addAssets("Assets/plugins/*", { notinlist: true, destination: "data/plugins/{name}" }); project.addAssets("Assets/themes/*.json", { notinlist: true, destination: "data/themes/{name}" }); project.addAssets("Assets/meshes/*", { notinlist: true, destination: "data/meshes/{name}" }); if (metal) { project.addShaders("Shaders/common/metal/*.glsl", { noembed: false}); project.addAssets("Assets/common/metal/*", { notinlist: true, destination: "data/{name}" }); } project.addDefine("js-es=6"); project.addParameter("--macro include('arm.node.brush')"); project.addDefine("kha_no_ogg"); project.addDefine("zui_translate"); project.addDefine("arm_ltc"); project.addDefine("arm_appwh"); project.addDefine("arm_skip_envmap"); project.addDefine("arm_resizable"); project.addDefine("arm_taa"); project.addDefine("arm_veloc"); project.addDefine("arm_particles"); // project.addDefine("arm_physics"); // project.addDefine("arm_skin"); if (!android) { project.addDefine("arm_data_dir"); } if (android) { project.addDefine("krom_android"); project.addDefine("kha_android"); project.addDefine("kha_android_rmb"); } else if (ios) { project.addDefine("krom_ios"); project.addDefine("kha_ios"); } else if (process.platform === "win32") { project.addDefine("krom_windows"); project.addDefine("kha_windows"); } else if (process.platform === "linux") { project.addDefine("krom_linux"); project.addDefine("kha_linux"); } else if (process.platform === "darwin") { project.addDefine("krom_darwin"); project.addDefine("kha_darwin"); } if (debug) { project.addDefine("arm_debug"); project.addParameter("--times"); // project.addParameter("--no-inline"); } else { project.addParameter("-dce full"); project.addDefine("analyzer-optimize"); } if (vr) { project.addDefine("arm_vr"); project.addAssets("Assets/readme/readme_vr.txt", { notinlist: true, destination: "{name}" }); } project.addAssets("Assets/readme/readme.txt", { notinlist: true, destination: "{name}" }); if (raytrace) { project.addLibrary("renderlib"); project.addAssets("Libraries/renderlib/Assets/*", { notinlist: true, destination: "data/{name}" }); if (d3d12) { project.addAssets("Libraries/renderlib/Shaders/*.cso", { notinlist: true, destination: "data/{name}" }); project.addAssets("Assets/readme/readme_dxr.txt", { notinlist: true, destination: "{name}" }); } else if (vulkan) { project.addAssets("Libraries/renderlib/Shaders/*.spirv", { notinlist: true, destination: "data/{name}" }); project.addAssets("Assets/readme/readme_vkrt.txt", { notinlist: true, destination: "{name}" }); } } if (android) { project.addAssets("Assets/readme/readme_android.txt", { notinlist: true, destination: "{name}" }); } else if (ios) { project.addAssets("Assets/readme/readme_ios.txt", { notinlist: true, destination: "{name}" }); } if (process.platform !== "darwin" && !raytrace && !android && !ios) { project.addDefine("rp_voxelao"); project.addDefine("arm_voxelgi_revox"); if (process.platform === "win32" && win_hlsl) { project.addShaders("Shaders/voxel_hlsl/*.glsl", { noprocessing: true, noembed: false }); } else { project.addShaders("Shaders/voxel_glsl/*.glsl", { noembed: false }); } } resolve(project);