package arm; class Strings { public static var error0 = "Error: Accented / special characters in file path"; public static var error1 = "Error: Unknown asset format"; public static var error2 = "Error: Could not locate texture "; public static var error3 = "Error: Failed to read mesh data"; public static var error4 = "Error: Mesh has no UVs, generating defaults"; public static var error5 = "Error: .arm file expected"; public static var info0 = "Info: Asset already imported"; }