#[set(everything)] const tex: tex2d; #[set(everything)] const tex_sampler: sampler; #[set(everything)] const constants: { P: float4x4; }; struct vert_in { pos: float3; tex: float2; col: float4; } struct vert_out { pos: float4; tex: float2; col: float4; } fun layer_copy_vert(input: vert_in): vert_out { var output: vert_out; output.pos = constants.P * float4(input.pos, 1.0); output.tex = input.tex; output.col = input.col; return output; } fun layer_copy_frag(input: vert_out): float4 { return sample_lod(tex, tex_sampler, input.tex, 0.0).rgba * input.col; } #[pipe] struct pipe { vertex = layer_copy_vert; fragment = layer_copy_frag; }