#include void iron_video_init(iron_video_t *video, const char *filename) {} void iron_video_destroy(iron_video_t *video) {} void iron_video_play(iron_video_t *video, bool loop) {} void iron_video_pause(iron_video_t *video) {} void iron_video_stop(iron_video_t *video) {} int iron_video_width(iron_video_t *video) { return 256; } int iron_video_height(iron_video_t *video) { return 256; } gpu_texture_t *iron_video_current_image(iron_video_t *video) { return NULL; } double iron_video_duration(iron_video_t *video) { return 0.0; } double iron_video_position(iron_video_t *video) { return 0.0; } bool iron_video_finished(iron_video_t *video) { return false; } bool iron_video_paused(iron_video_t *video) { return false; } void iron_video_update(iron_video_t *video, double time) {} void iron_internal_video_sound_stream_init(iron_internal_video_sound_stream_t *stream, int channel_count, int frequency) {} void iron_internal_video_sound_stream_destroy(iron_internal_video_sound_stream_t *stream) {} void iron_internal_video_sound_stream_insert_data(iron_internal_video_sound_stream_t *stream, float *data, int sample_count) {} static float samples[2] = {0}; float *iron_internal_video_sound_stream_next_frame(iron_internal_video_sound_stream_t *stream) { return samples; } bool iron_internal_video_sound_stream_ended(iron_internal_video_sound_stream_t *stream) { return true; }