let make_material_default_scon: shader_context_t = null; let make_material_default_mcon: material_context_t = null; let make_material_height_used: bool = false; type parse_node_preview_result_t = { scon: shader_context_t; mcon: material_context_t; }; function make_material_parse_mesh_material() { let m: material_data_t = project_material_data; for (let i: i32 = 0; i < m._.shader.contexts.length; ++i) { let c: shader_context_t = m._.shader.contexts[i]; if (c.name == "mesh") { array_remove(m._.shader.contexts, c); array_remove(m._.shader._.contexts, c); make_material_delete_context(c); break; } } let mm: material_t = { name: "Material", canvas: null }; let con: node_shader_context_t = make_mesh_run(mm); let scon: shader_context_t = shader_context_create(con.data); array_push(m._.shader.contexts, scon); array_push(m._.shader._.contexts, scon); context_raw.ddirty = 2; ///if (arm_direct3d12 || arm_vulkan) render_path_raytrace_dirty = 1; ///end } function make_material_parse_paint_material() { let m: material_data_t = project_material_data; let scon: shader_context_t = null; let mcon: material_context_t = null; for (let i: i32 = 0; i < m._.shader.contexts.length; ++i) { let c: shader_context_t = m._.shader.contexts[i]; if (c.name == "paint") { array_remove(m._.shader.contexts, c); array_remove(m._.shader._.contexts, c); if (c != make_material_default_scon) { make_material_delete_context(c); } break; } } for (let i: i32 = 0; i < m.contexts.length; ++i) { let c: material_context_t = m.contexts[i]; if (c.name == "paint") { array_remove(m.contexts, c); array_remove(m._.contexts, c); break; } } let sdata: material_t = { name: "Material", canvas: null }; let mcon2: material_context_t = { name: "paint", bind_textures: [] }; let con: node_shader_context_t = make_paint_run(sdata, mcon2); let compile_error: bool = false; let scon2: shader_context_t; let _scon: shader_context_t = shader_context_create(con.data); if (_scon == null) { compile_error = true; } scon2 = _scon; if (compile_error) { return; } let mcon3: material_context_t = material_context_create(mcon2); array_push(m._.shader.contexts, scon2); array_push(m._.shader._.contexts, scon2); array_push(m.contexts, mcon3); array_push(m._.contexts, mcon3); if (make_material_default_scon == null) { make_material_default_scon = scon2; } if (make_material_default_mcon == null) { make_material_default_mcon = mcon3; } } function make_material_get_displace_strength(): f32 { let sc: vec4_t = context_main_object().base.transform.scale; return config_raw.displace_strength * 0.02 * sc.x; } function make_material_delete_context(c: shader_context_t) { sys_notify_on_next_frame(function (c: shader_context_t) { // Ensure pipeline is no longer in use shader_context_delete(c); }, c); } function make_material_parse_brush() { // parser_logic_parse(context_raw.brush.canvas); } function make_material_parse_mesh_preview_material(md: material_data_t = null) { } function make_material_parse_node_preview_material(node: ui_node_t, group: ui_node_canvas_t = null, parents: ui_node_t[] = null): parse_node_preview_result_t { return null; }