![](https://armorlab.org/img/git.jpg) armorlab ============== [ArmorLab](https://armorlab.org) is a software for AI-powered texture authoring - check out the [manual](https://armorlab.org/manual). *Note 1: This repository is aimed at developers and may not be stable. Distributed binaries are [paid](https://armorlab.org/download) to help with the project funding. All of the development is happening here in order to make it accessible to everyone. Thank you for support!* *Note 2: If you are compiling git version of ArmorLab, then you need to have a compiler ([Visual Studio](https://visualstudio.microsoft.com/downloads/) - Windows, [clang](https://clang.llvm.org/get_started.html) + [deps](https://github.com/armory3d/armortools/wiki/Linux-Dependencies) - Linux, [Xcode](https://developer.apple.com/xcode/resources/) - macOS / iOS, [Android Studio](https://developer.android.com/studio) - Android) and [git](https://git-scm.com/downloads) installed.* ```bash git clone --recursive https://github.com/armory3d/armortools cd armortools/armorlab git clone https://github.com/armory3d/onnx_bin onnx # Unpack `models.zip` from https://github.com/armory3d/armorai/releases into `Assets/models` using 7-Zip - Extract Here ``` **Windows** ```bash # Unpack `..\armorcore\v8\libraries\win32\release\v8_monolith.7z` using 7-Zip - Extract Here (exceeds 100MB) ..\armorcore\Kinc\make --from ..\armorcore -g direct3d11 # Open generated Visual Studio project at `build\ArmorLab.sln` # Build and run for x64 & release # Copy build\x64\Release\ArmorLab.exe to build\krom to run ArmorLab.exe directly ``` **Linux** *wip - cpu only* ```bash ../armorcore/Kinc/make --from ../armorcore -g opengl --compiler clang --compile cd ../armorcore/Deployment strip ArmorLab ./ArmorLab ../../armorlab/build/krom ``` **macOS** *wip - apple silicon only* ```bash cd ../armorcore git apply Patches/metal_raytrace.diff --directory=Kinc cd ../armorpaint ../armorcore/Kinc/make --from ../armorcore -g metal cp -a build/krom/ ../armorcore/Deployment # Open generated Xcode project at `build/ArmorLab.xcodeproj` # Set macOS Deployment Target to 13.0 # Build and run ``` **Android** *wip* ```bash ``` **iOS** *wip* ```bash ```