let ui_view2d_pipe: gpu_pipeline_t; let ui_view2d_channel_loc: i32; let ui_view2d_text_input_hover: bool = false; let ui_view2d_uvmap_show: bool = false; let ui_view2d_tex_type: paint_tex_t = paint_tex_t.BASE; let ui_view2d_layer_mode: view_2d_layer_mode_t = view_2d_layer_mode_t.SELECTED; let ui_view2d_type: view_2d_type_t = view_2d_type_t.LAYER; let ui_view2d_show: bool = false; let ui_view2d_wx: i32; let ui_view2d_wy: i32; let ui_view2d_ww: i32; let ui_view2d_wh: i32; let ui_view2d_hwnd: ui_handle_t = ui_handle_create(); let ui_view2d_pan_x: f32 = 0.0; let ui_view2d_pan_y: f32 = 0.0; let ui_view2d_pan_scale: f32 = 1.0; let ui_view2d_tiled_show: bool = false; let ui_view2d_controls_down: bool = false; let _ui_view2d_render_tex: gpu_texture_t; let _ui_view2d_render_x: f32; let _ui_view2d_render_y: f32; let _ui_view2d_render_tw: f32; let _ui_view2d_render_th: f32; let ui_view2d_grid: gpu_texture_t = null; let ui_view2d_grid_redraw: bool = true; function ui_view2d_init() { ui_view2d_pipe = gpu_create_pipeline(); ui_view2d_pipe.vertex_shader = sys_get_shader("layer_view.vert"); ui_view2d_pipe.fragment_shader = sys_get_shader("layer_view.frag"); let vs: gpu_vertex_structure_t = {}; gpu_vertex_struct_add(vs, "pos", vertex_data_t.F32_2X); ui_view2d_pipe.input_layout = vs; ui_view2d_pipe.blend_source = blend_factor_t.BLEND_ONE; ui_view2d_pipe.blend_destination = blend_factor_t.BLEND_ZERO; ARRAY_ACCESS(ui_view2d_pipe.color_write_mask_alpha, 0) = false; gpu_pipeline_compile(ui_view2d_pipe); pipes_offset = 0; pipes_get_constant_location("float4"); pipes_get_constant_location("float4"); pipes_get_constant_location("float4"); ui_view2d_channel_loc = pipes_get_constant_location("int"); } function ui_view2d_draw_image(image: gpu_texture_t, dx: f32, dy: f32, dw: f32, dh: f32, channel: i32) { if (ui_view2d_type == view_2d_type_t.LAYER) { gpu_set_int(ui_view2d_channel_loc, channel); } draw_scaled_image(image, dx, dy, dw, dh); } function ui_view2d_render() { ui_view2d_ww = config_raw.layout[layout_size_t.NODES_W]; ui_view2d_wx = math_floor(sys_w()) + ui_toolbar_w(true); ui_view2d_wy = 0; if (!ui_base_show) { ui_view2d_ww += config_raw.layout[layout_size_t.SIDEBAR_W] + ui_toolbar_w(true); ui_view2d_wx -= ui_toolbar_w(true); } if (!ui_view2d_show) { return; } if (context_raw.pdirty >= 0) { ui_view2d_hwnd.redraws = 2; // Paint was active } // Cache grid if (ui_view2d_grid_redraw) { if (ui_view2d_grid != null) { iron_delete_texture(ui_view2d_grid); } ui_view2d_grid = ui_nodes_draw_grid(ui_view2d_pan_scale); ui_view2d_grid_redraw = false; } // Ensure UV map is drawn if (ui_view2d_uvmap_show) { util_uv_cache_uv_map(); } // Ensure font image is drawn if (context_raw.font.image == null) { util_render_make_font_preview(); } ui_begin(ui); let headerh: i32 = config_raw.layout[layout_size_t.HEADER] == 1 ? ui_header_h * 2 : ui_header_h; let apph: i32 = iron_window_height() - config_raw.layout[layout_size_t.STATUS_H] + headerh; ui_view2d_wh = iron_window_height() - config_raw.layout[layout_size_t.STATUS_H]; if (ui_nodes_show) { ui_view2d_wh -= config_raw.layout[layout_size_t.NODES_H]; if (config_raw.touch_ui) { ui_view2d_wh += ui_header_h; } } if (ui_window(ui_view2d_hwnd, ui_view2d_wx, ui_view2d_wy, ui_view2d_ww, ui_view2d_wh)) { ui_tab(ui_handle(__ID__), tr("2D View")); // Grid draw_set_color(0xffffffff); let step: f32 = ui_nodes_grid_cell_w * ui_view2d_pan_scale; let x: f32 = math_fmod(ui_view2d_pan_x, step) - step; let y: f32 = math_fmod(ui_view2d_pan_y, step) - step; draw_image(ui_view2d_grid, x, y); // Texture let tex: gpu_texture_t = null; let l: slot_layer_t = context_raw.layer; let channel: i32 = 0; let tw: f32 = ui_view2d_ww * 0.95 * ui_view2d_pan_scale; let tx: f32 = ui_view2d_ww / 2 - tw / 2 + ui_view2d_pan_x; let ty: f32 = apph / 2 - tw / 2 + ui_view2d_pan_y; if (ui_view2d_type == view_2d_type_t.ASSET) { tex = project_get_image(context_raw.texture); } else if (ui_view2d_type == view_2d_type_t.NODE) { tex = context_raw.node_preview; } else if (ui_view2d_type == view_2d_type_t.LAYER) { let layer: slot_layer_t = l; if (config_raw.brush_live && render_path_paint_live_layer_drawn > 0) { layer = render_path_paint_live_layer; } if (ui_view2d_layer_mode == view_2d_layer_mode_t.VISIBLE) { let current: gpu_texture_t = _draw_current; let in_use: bool = gpu_in_use; if (in_use) draw_end(); layer = layers_flatten(); if (in_use) draw_begin(current); } else if (slot_layer_is_group(layer)) { let current: gpu_texture_t = _draw_current; let in_use: bool = gpu_in_use; if (in_use) draw_end(); layer = layers_flatten(false, slot_layer_get_children(layer)); if (in_use) draw_begin(current); } tex = slot_layer_is_mask(context_raw.layer) ? layer.texpaint : ui_view2d_tex_type == paint_tex_t.BASE ? layer.texpaint : ui_view2d_tex_type == paint_tex_t.OPACITY ? layer.texpaint : ui_view2d_tex_type == paint_tex_t.NORMAL ? layer.texpaint_nor : layer.texpaint_pack; channel = slot_layer_is_mask(context_raw.layer) ? 1 : ui_view2d_tex_type == paint_tex_t.OCCLUSION ? 1 : ui_view2d_tex_type == paint_tex_t.ROUGHNESS ? 2 : ui_view2d_tex_type == paint_tex_t.METALLIC ? 3 : ui_view2d_tex_type == paint_tex_t.OPACITY ? 4 : ui_view2d_tex_type == paint_tex_t.HEIGHT ? 4 : ui_view2d_tex_type == paint_tex_t.NORMAL ? 5 : 0; } else if (ui_view2d_type == view_2d_type_t.FONT) { tex = context_raw.font.image; } let th: f32 = tw; if (tex != null) { th = tw * (tex.height / tex.width); ty = apph / 2 - th / 2 + ui_view2d_pan_y; if (ui_view2d_type == view_2d_type_t.LAYER) { draw_set_pipeline(ui_view2d_pipe); } ui_view2d_draw_image(tex, tx, ty, tw, th, channel); if (ui_view2d_tiled_show) { ui_view2d_draw_image(tex, tx - tw, ty, tw, th, channel); ui_view2d_draw_image(tex, tx - tw, ty - th, tw, th, channel); ui_view2d_draw_image(tex, tx - tw, ty + th, tw, th, channel); ui_view2d_draw_image(tex, tx + tw, ty, tw, th, channel); ui_view2d_draw_image(tex, tx + tw, ty - th, tw, th, channel); ui_view2d_draw_image(tex, tx + tw, ty + th, tw, th, channel); ui_view2d_draw_image(tex, tx, ty - th, tw, th, channel); ui_view2d_draw_image(tex, tx, ty + th, tw, th, channel); } if (ui_view2d_type == view_2d_type_t.LAYER) { draw_set_pipeline(null); } // Texture and node preview color picking if ((context_in_2d_view(view_2d_type_t.ASSET) || context_in_2d_view(view_2d_type_t.NODE)) && context_raw.tool == tool_type_t.PICKER && ui.input_down) { _ui_view2d_render_tex = tex; _ui_view2d_render_x = ui.input_x - tx - ui_view2d_wx;; _ui_view2d_render_y = ui.input_y - ty - ui_view2d_wy; _ui_view2d_render_tw = tw; _ui_view2d_render_th = th; sys_notify_on_next_frame(function () { let rt: render_target_t = map_get(render_path_render_targets, "texpaint_picker"); let texpaint_picker: gpu_texture_t = rt._image; draw_begin(texpaint_picker); draw_scaled_image(_ui_view2d_render_tex, -_ui_view2d_render_x, -_ui_view2d_render_y, _ui_view2d_render_tw, _ui_view2d_render_th); draw_end(); let a: buffer_t = gpu_get_texture_pixels(texpaint_picker); ///if IRON_BGRA let i0: i32 = 2; let i1: i32 = 1; let i2: i32 = 0; ///else let i0: i32 = 0; let i1: i32 = 1; let i2: i32 = 2; ///end context_raw.picked_color.base = color_set_rb(context_raw.picked_color.base, buffer_get_u8(a, i0)); context_raw.picked_color.base = color_set_gb(context_raw.picked_color.base, buffer_get_u8(a, i1)); context_raw.picked_color.base = color_set_bb(context_raw.picked_color.base, buffer_get_u8(a, i2)); ui_header_handle.redraws = 2; }); } } // UV map if (ui_view2d_type == view_2d_type_t.LAYER && ui_view2d_uvmap_show) { draw_scaled_image(util_uv_uvmap, tx, ty, tw, th); } // Menu let ew: i32 = math_floor(UI_ELEMENT_W()); draw_set_color(ui.ops.theme.SEPARATOR_COL); draw_filled_rect(0, UI_ELEMENT_H(), ui_view2d_ww, UI_ELEMENT_H() + UI_ELEMENT_OFFSET() * 2); draw_set_color(0xffffffff); let start_y: f32 = UI_ELEMENT_H() + UI_ELEMENT_OFFSET(); ui._x = 2; ui._y = 2 + start_y; ui._w = ew; // Editable layer name let h: ui_handle_t = ui_handle(__ID__); let text: string = ui_view2d_type == view_2d_type_t.NODE ? context_raw.node_preview_name : h.text; ui._w = math_floor(math_min(draw_string_width(ui.ops.font, ui.font_size, text) + 15 * UI_SCALE(), 100 * UI_SCALE())); if (ui_view2d_type == view_2d_type_t.ASSET) { let asset: asset_t = context_raw.texture; if (asset != null) { let asset_names: string[] = project_asset_names; let i: i32 = array_index_of(asset_names, asset.name); h.text = asset.name; asset.name = ui_text_input(h, ""); asset_names[i] = asset.name; } } else if (ui_view2d_type == view_2d_type_t.NODE) { ui_text(context_raw.node_preview_name); } else if (ui_view2d_type == view_2d_type_t.LAYER) { h.text = l.name; l.name = ui_text_input(h, ""); ui_view2d_text_input_hover = ui.is_hovered; } else if (ui_view2d_type == view_2d_type_t.FONT) { h.text = context_raw.font.name; context_raw.font.name = ui_text_input(h, ""); } if (h.changed) { ui_base_hwnds[0].redraws = 2; } ui._x += ui._w + 3; ui._y = 2 + start_y; ui._w = ew; if (ui_view2d_type == view_2d_type_t.LAYER) { let h_layer_mode: ui_handle_t = ui_handle(__ID__); if (h_layer_mode.init) { h_layer_mode.position = ui_view2d_layer_mode; } let layer_mode_combo: string[] = [tr("Visible"), tr("Selected")]; ui_view2d_layer_mode = ui_combo(h_layer_mode, layer_mode_combo, tr("Layers")); ui._x += ew + 3; ui._y = 2 + start_y; if (!slot_layer_is_mask(context_raw.layer)) { let h_tex_type: ui_handle_t = ui_handle(__ID__); if (h_tex_type.init) { h_tex_type.position = ui_view2d_tex_type; } let tex_type_combo: string[] = [ tr("Base Color"), tr("Normal Map"), tr("Occlusion"), tr("Roughness"), tr("Metallic"), tr("Opacity"), tr("Height"), ]; ui_view2d_tex_type = ui_combo(h_tex_type, tex_type_combo, tr("Texture")); ui._x += ew + 3; ui._y = 2 + start_y; } ui._w = math_floor(ew * 0.7 + 3); let h_uvmap_show: ui_handle_t = ui_handle(__ID__); if (h_uvmap_show.init) { h_uvmap_show.selected = ui_view2d_uvmap_show; } ui_view2d_uvmap_show = ui_check(h_uvmap_show, tr("UV Map")); ui._x += ew * 0.7 + 3; ui._y = 2 + start_y; } let h_tiled_show: ui_handle_t = ui_handle(__ID__); if (h_tiled_show.init) { h_tiled_show.selected = ui_view2d_tiled_show; } ui_view2d_tiled_show = ui_check(h_tiled_show, tr("Tiled")); ui._x += ew * 0.7 + 3; ui._y = 2 + start_y; if (ui_view2d_type == view_2d_type_t.ASSET && tex != null) { // Texture resolution ui_text(tex.width + "x" + tex.height); } // Picked position if (context_raw.tool == tool_type_t.PICKER && (ui_view2d_type == view_2d_type_t.LAYER || ui_view2d_type == view_2d_type_t.ASSET)) { let cursor_img: gpu_texture_t = resource_get("cursor.k"); let hsize: f32 = 16 * UI_SCALE(); let size: f32 = hsize * 2; draw_scaled_image(cursor_img, tx + tw * context_raw.uvx_picked - hsize, ty + th * context_raw.uvy_picked - hsize, size, size); } } ui_end(); } function ui_view2d_update() { let headerh: f32 = UI_ELEMENT_H() * 1.4; context_raw.paint2d = false; if (!base_ui_enabled || !ui_view2d_show || mouse_x < ui_view2d_wx || mouse_x > ui_view2d_wx + ui_view2d_ww || mouse_y < ui_view2d_wy + headerh || mouse_y > ui_view2d_wy + ui_view2d_wh) { if (ui_view2d_controls_down) { let control: ui_canvas_control_t = ui_nodes_get_canvas_control(ui_view2d_controls_down); ui_view2d_controls_down = control.controls_down; } return; } let control: ui_canvas_control_t = ui_nodes_get_canvas_control(ui_view2d_controls_down); ui_view2d_pan_x += control.pan_x; ui_view2d_pan_y += control.pan_y; ui_view2d_controls_down = control.controls_down; if (control.zoom != 0.0) { let _pan_x: f32 = ui_view2d_pan_x / ui_view2d_pan_scale; let _pan_y: f32 = ui_view2d_pan_y / ui_view2d_pan_scale; ui_view2d_pan_scale += control.zoom; if (ui_view2d_pan_scale < 0.1) { ui_view2d_pan_scale = 0.1; } if (ui_view2d_pan_scale > 6.0) { ui_view2d_pan_scale = 6.0; } ui_view2d_pan_x = _pan_x * ui_view2d_pan_scale; ui_view2d_pan_y = _pan_y * ui_view2d_pan_scale; if (ui_touch_scroll) { // Zoom to finger location ui_view2d_pan_x -= (ui.input_x - ui._window_x - ui._window_w / 2) * control.zoom; ui_view2d_pan_y -= (ui.input_y - ui._window_y - ui._window_h / 2) * control.zoom; } ui_view2d_grid_redraw = true; } let decal_mask: bool = context_is_decal_mask_paint(); let set_clone_source: bool = context_raw.tool == tool_type_t.CLONE && operator_shortcut(map_get(config_keymap, "set_clone_source") + "+" + map_get(config_keymap, "action_paint"), shortcut_type_t.DOWN); let bake: bool = context_raw.tool == tool_type_t.BAKE; if (ui_view2d_type == view_2d_type_t.LAYER && !ui_view2d_text_input_hover && !bake && (operator_shortcut(map_get(config_keymap, "action_paint"), shortcut_type_t.DOWN) || operator_shortcut(map_get(config_keymap, "brush_ruler") + "+" + map_get(config_keymap, "action_paint"), shortcut_type_t.DOWN) || decal_mask || set_clone_source || config_raw.brush_live)) { // Same mapping for paint and rotate (predefined in touch keymap) let paint_key: string = map_get(config_keymap, "action_paint"); let rotate_key: string = map_get(config_keymap, "action_rotate"); if (paint_key == rotate_key) { // Paint only when clicking on the layer rect let layer: slot_layer_t = context_raw.layer; let tex: gpu_texture_t = layer.texpaint; let ratio: f32 = tex.height / tex.width; let tw: f32 = ui_view2d_ww * 0.95 * ui_view2d_pan_scale; let th: f32 = tw * ratio; let tx: f32 = ui_view2d_ww / 2 - tw / 2 + ui_view2d_pan_x; let headerh: i32 = config_raw.layout[layout_size_t.HEADER] == 1 ? ui_header_h * 2 : ui_header_h; let apph: i32 = iron_window_height() - config_raw.layout[layout_size_t.STATUS_H] + headerh; let ty: f32 = apph / 2 - th / 2 + ui_view2d_pan_y; let mx: f32 = mouse_x - ui_view2d_wx; let my: f32 = mouse_y - ui_view2d_wy; if (mx > tx && mx < tx + tw && my > ty && my < ty + th) { context_raw.paint2d = true; } } else { context_raw.paint2d = true; } } if (ui.is_typing) { return; } if (keyboard_started("left")) { ui_view2d_pan_x -= 5; } else if (keyboard_started("right")) { ui_view2d_pan_x += 5; } if (keyboard_started("up")) { ui_view2d_pan_y -= 5; } else if (keyboard_started("down")) { ui_view2d_pan_y += 5; } // Limit panning to keep texture in viewport let border: i32 = 32; let tw: f32 = ui_view2d_ww * 0.95 * ui_view2d_pan_scale; let tx: f32 = ui_view2d_ww / 2 - tw / 2 + ui_view2d_pan_x; let hh: f32 = sys_h(); let ty: f32 = hh / 2 - tw / 2 + ui_view2d_pan_y; if (tx + border > ui_view2d_ww) { ui_view2d_pan_x = ui_view2d_ww / 2 + tw / 2 - border; } else if (tx - border < -tw) { ui_view2d_pan_x = -tw / 2 - ui_view2d_ww / 2 + border; } if (ty + border > hh) { ui_view2d_pan_y = hh / 2 + tw / 2 - border; } else if (ty - border < -tw) { ui_view2d_pan_y = -tw / 2 - hh / 2 + border; } if (operator_shortcut(map_get(config_keymap, "view_reset"))) { ui_view2d_pan_x = 0.0; ui_view2d_pan_y = 0.0; ui_view2d_pan_scale = 1.0; } }