#pragma once #include "iron_armpack.h" #include #include #include typedef struct raw_mesh { struct i16_array *posa; struct i16_array *nora; struct i16_array *texa; struct i16_array *texa1; struct i16_array *cola; struct u32_array *inda; int vertex_count; int index_count; float scale_pos; float scale_tex; char *name; bool has_next; // File contains multiple objects uint64_t pos; struct any_array *udims; // u32_array_t[] - Indices split per udim tile int udims_u; // Number of horizontal udim tiles int udims_v; void *vertex_arrays; // vertex_array_t[] struct u32_array *index_array; } raw_mesh_t; raw_mesh_t *obj_parse(buffer_t *file_bytes, char split_code, uint64_t start_pos, bool udim); void obj_destroy(raw_mesh_t *part);