#include "../global.h" void _parser_material_cache_tex_text_node_on_next_frame(char *text) { char *_text_tool_text = g_context->text_tool_text; gpu_texture_t *_text_tool_image = g_context->text_tool_image; g_context->text_tool_text = string_copy(text); g_context->text_tool_image = NULL; util_render_make_text_preview(); char *file = string("tex_text_%s", text); // TODO: remove old cache any_map_set(data_cached_images, file, g_context->text_tool_image); g_context->text_tool_text = string_copy(_text_tool_text); g_context->text_tool_image = _text_tool_image; } void _parser_material_cache_tex_text_node(char *file, char *text) { if (any_map_get(data_cached_images, file) == NULL) { sys_notify_on_next_frame(&_parser_material_cache_tex_text_node_on_next_frame, text); } } char *text_texture_node_vector(ui_node_t *node, ui_node_socket_t *socket) { char *tex_name = parser_material_node_name(node, NULL); buffer_t *text_buffer = node->buttons->buffer[0]->default_value; char *text = sys_buffer_to_string(text_buffer); char *file = string("tex_text_%s", text); _parser_material_cache_tex_text_node(file, text); bind_tex_t *tex = parser_material_make_bind_tex(tex_name, file); char *texstore = parser_material_texture_store(node, tex, tex_name, COLOR_SPACE_AUTO); return string("%s.rrr", texstore); } char *text_texture_node_value(ui_node_t *node, ui_node_socket_t *socket) { char *tex_name = parser_material_node_name(node, NULL); buffer_t *text_buffer = node->buttons->buffer[0]->default_value; char *text = sys_buffer_to_string(text_buffer); char *file = string("tex_text_%s", text); _parser_material_cache_tex_text_node(file, text); bind_tex_t *tex = parser_material_make_bind_tex(tex_name, file); char *texstore = parser_material_texture_store(node, tex, tex_name, COLOR_SPACE_AUTO); return string("%s.r", texstore); } void text_texture_node_init() { ui_node_t *text_texture_node_def = GC_ALLOC_INIT(ui_node_t, {.id = 0, .name = _tr("Text Texture"), .type = "TEX_TEXT", // extension .x = 0, .y = 0, .color = 0xff4982a0, .inputs = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Vector"), .type = "VECTOR", .color = 0xff6363c7, .default_value = f32_array_create_xyz(0.0, 0.0, 0.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 1), .outputs = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Color"), .type = "RGBA", .color = 0xffc7c729, .default_value = f32_array_create_xyzw(0.0, 0.0, 0.0, 1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Alpha"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 2), .buttons = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_button_t, {.name = "text", .type = "STRING", .output = -1, .default_value = f32_array_create_x(0), // "", .data = NULL, .min = 0.0, .max = 1.0, .precision = 100, .height = 0}), }, 1), .width = 0, .flags = 0}); any_array_push(nodes_material_texture, text_texture_node_def); any_map_set(parser_material_node_vectors, "TEX_TEXT", text_texture_node_vector); any_map_set(parser_material_node_values, "TEX_TEXT", text_texture_node_value); }