package arm.node; class MakeVoxel { #if rp_voxelao public static function run(data: iron.data.ShaderData.ShaderContext) { var structure = new kha.graphics4.VertexStructure(); structure.add("pos", kha.graphics4.VertexData.Short4Norm); structure.add("nor", kha.graphics4.VertexData.Short2Norm); structure.add("tex", kha.graphics4.VertexData.Short2Norm); var pipeState = data.pipeState; pipeState.inputLayout = [structure]; data.raw.vertex_elements = [{name: "pos", data: "short4norm"}, {name: "nor", data: "short2norm"}, {name: "tex", data: "short2norm"}]; // #if arm_skin // var isMesh = Std.is(Context.object, MeshObject); // var skin = isMesh && cast(Context.object, MeshObject).data.geom.bones != null; // if (skin) { // structure.add("bone", kha.graphics4.VertexData.Short4Norm); // structure.add("weight", kha.graphics4.VertexData.Short4Norm); // data.raw.vertex_elements.push({name: "bone", data: 'short4norm'}); // data.raw.vertex_elements.push({name: "weight", data: 'short4norm'}); // } // #end var ds = MakeMaterial.getDisplaceStrength(); pipeState.vertexShader = kha.graphics4.VertexShader.fromSource( #if kha_direct3d11 "#define vec3 float3 uniform float4x4 W; uniform float3x3 N; Texture2D texpaint_pack; SamplerState _texpaint_pack_sampler; struct SPIRV_Cross_Input { float4 pos : TEXCOORD1; float2 nor : TEXCOORD0; float2 tex : TEXCOORD2; }; struct SPIRV_Cross_Output { float4 svpos : SV_POSITION; }; SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { SPIRV_Cross_Output stage_output; " + MakeMaterial.voxelgiHalfExtents() + " stage_output.svpos.xyz = mul(float4(stage_input.pos.xyz, 1.0), W).xyz / voxelgiHalfExtents.xxx; float3 wnormal = normalize(mul(float3(stage_input.nor.xy, stage_input.pos.w), N)); float height = texpaint_pack.SampleLevel(_texpaint_pack_sampler, stage_input.tex, 0.0).a; stage_output.svpos.xyz += wnormal * height.xxx * float3(" + ds + "," + ds + "," + ds + "); stage_output.svpos.w = 1.0; return stage_output; }" #else "#version 450 in vec4 pos; in vec2 nor; in vec2 tex; out vec3 voxpositionGeom; uniform mat4 W; uniform mat3 N; uniform sampler2D texpaint_pack; void main() { " + MakeMaterial.voxelgiHalfExtents() + " voxpositionGeom = vec3(W * vec4(pos.xyz, 1.0)) / voxelgiHalfExtents; vec3 wnormal = normalize(N * vec3(nor.xy, pos.w)); float height = textureLod(texpaint_pack, tex, 0.0).a; voxpositionGeom += wnormal * vec3(height) * vec3(" + ds + "); }" #end ); pipeState.compile(); data.raw.constants = [{ name: "W", type: "mat4", link: "_worldMatrix" }, { name: "N", type: "mat3", link: "_normalMatrix" }]; data.constants = [pipeState.getConstantLocation("W"), pipeState.getConstantLocation("N")]; data.raw.texture_units = [{name: "texpaint_pack"}, {name: "voxels", is_image: true}]; data.textureUnits = [pipeState.getTextureUnit("texpaint_pack"), pipeState.getTextureUnit("voxels")]; } #end }