#include "../global.h" void save_image_node_run(ui_node_t *node, gpu_texture_t *result) { if (string_equals(project_filepath, "")) { return; } char *dir = substring(project_filepath, 0, string_last_index_of(project_filepath, PATH_SEP) + 1); i32 n = 1; char *file; do { file = string("%soutput%03d.png", dir, n++); } while (iron_file_exists(file)); #ifdef IRON_BGRA buffer_t *buf = export_arm_bgra_swap(gpu_get_texture_pixels(result)); #else buffer_t *buf = gpu_get_texture_pixels(result); #endif iron_write_png(file, buf, result->width, result->height, 0); } void save_image_node_init() { ui_node_t *save_image_node_def = GC_ALLOC_INIT(ui_node_t, {.id = 0, .name = _tr("Save Image"), .type = "NEURAL_SAVE_IMAGE", .x = 0, .y = 0, .color = 0xff4982a0, .inputs = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Color"), .type = "RGBA", .color = 0xffc7c729, .default_value = f32_array_create_xyzw(0.0, 0.0, 0.0, 1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 1), .outputs = any_array_create_from_raw((void *[]){}, 0), .buttons = any_array_create_from_raw((void *[]){}, 0), .width = 0, .flags = 0}); any_array_push(nodes_material_neural, save_image_node_def); }