#include "global.h" void gizmo_update() { bool is_object = context_raw->tool == TOOL_TYPE_GIZMO; bool is_decal = base_is_decal_layer(); object_t *gizmo = context_raw->gizmo; bool hide = operator_shortcut(any_map_get(config_keymap, "stencil_hide"), SHORTCUT_TYPE_DOWN); gizmo->visible = (is_object || is_decal) && !hide && config_raw->workspace != WORKSPACE_PLAYER; if (!gizmo->visible) { return; } object_t *paint_object = context_raw->paint_object->base; if (context_raw->tool == TOOL_TYPE_GIZMO && context_raw->selected_object != NULL) { paint_object = context_raw->selected_object; } if (is_object) { gizmo->transform->loc = vec4_clone(paint_object->transform->loc); } else if (is_decal) { gizmo->transform->loc = vec4_create(context_raw->layer->decal_mat.m30, context_raw->layer->decal_mat.m31, context_raw->layer->decal_mat.m32, 1.0); } camera_object_t *cam = scene_camera; f32 fov = cam->data->fov; f32 dist = vec4_dist(cam->base->transform->loc, gizmo->transform->loc) / 8.0 * fov; gizmo->transform->scale = vec4_create(dist, dist, dist, 1.0); context_raw->gizmo_translate_x->transform->scale = vec4_create(dist, dist, dist, 1.0); context_raw->gizmo_translate_y->transform->scale = vec4_create(dist, dist, dist, 1.0); context_raw->gizmo_translate_z->transform->scale = vec4_create(dist, dist, dist, 1.0); context_raw->gizmo_scale_x->transform->scale = vec4_create(dist, dist, dist, 1.0); context_raw->gizmo_scale_y->transform->scale = vec4_create(dist, dist, dist, 1.0); context_raw->gizmo_scale_z->transform->scale = vec4_create(dist, dist, dist, 1.0); context_raw->gizmo_rotate_x->transform->scale = vec4_create(dist, dist, dist, 1.0); context_raw->gizmo_rotate_y->transform->scale = vec4_create(dist, dist, dist, 1.0); context_raw->gizmo_rotate_z->transform->scale = vec4_create(dist, dist, dist, 1.0); transform_build_matrix(gizmo->transform); // Scene control if (is_object) { if (context_raw->translate_x || context_raw->translate_y || context_raw->translate_z || context_raw->scale_x || context_raw->scale_y || context_raw->scale_z || context_raw->rotate_x || context_raw->rotate_y || context_raw->rotate_z) { if (context_raw->translate_x) { paint_object->transform->loc.x = context_raw->gizmo_drag; } else if (context_raw->translate_y) { paint_object->transform->loc.y = context_raw->gizmo_drag; } else if (context_raw->translate_z) { paint_object->transform->loc.z = context_raw->gizmo_drag; } else if (context_raw->scale_x) { paint_object->transform->scale.x += context_raw->gizmo_drag - context_raw->gizmo_drag_last; } else if (context_raw->scale_y) { paint_object->transform->scale.y += context_raw->gizmo_drag - context_raw->gizmo_drag_last; } else if (context_raw->scale_z) { paint_object->transform->scale.z += context_raw->gizmo_drag - context_raw->gizmo_drag_last; } else if (context_raw->rotate_x) { gizmo_q0 = quat_from_axis_angle(vec4_x_axis(), -(context_raw->gizmo_drag - context_raw->gizmo_drag_last)); paint_object->transform->rot = quat_mult(paint_object->transform->rot, gizmo_q0); } else if (context_raw->rotate_y) { gizmo_q0 = quat_from_axis_angle(vec4_y_axis(), -(context_raw->gizmo_drag - context_raw->gizmo_drag_last)); paint_object->transform->rot = quat_mult(paint_object->transform->rot, gizmo_q0); } else if (context_raw->rotate_z) { gizmo_q0 = quat_from_axis_angle(vec4_z_axis(), context_raw->gizmo_drag - context_raw->gizmo_drag_last); paint_object->transform->rot = quat_mult(paint_object->transform->rot, gizmo_q0); } context_raw->gizmo_drag_last = context_raw->gizmo_drag; transform_build_matrix(paint_object->transform); physics_body_t *pb = any_imap_get(physics_body_object_map, paint_object->uid); if (pb != NULL) { physics_body_sync_transform(pb); } } } // Decal layer control else if (is_decal) { if (context_raw->translate_x || context_raw->translate_y || context_raw->translate_z || context_raw->scale_x || context_raw->scale_y || context_raw->scale_z || context_raw->rotate_x || context_raw->rotate_y || context_raw->rotate_z) { if (context_raw->translate_x) { context_raw->layer->decal_mat.m30 = context_raw->gizmo_drag; } else if (context_raw->translate_y) { context_raw->layer->decal_mat.m31 = context_raw->gizmo_drag; } else if (context_raw->translate_z) { context_raw->layer->decal_mat.m32 = context_raw->gizmo_drag; } else if (context_raw->scale_x) { mat4_decomposed_t *dec = mat4_decompose(context_raw->layer->decal_mat); gizmo_v = dec->loc; gizmo_q = dec->rot; gizmo_v0 = dec->scl; gizmo_v0.x += context_raw->gizmo_drag - context_raw->gizmo_drag_last; context_raw->layer->decal_mat = mat4_compose(gizmo_v, gizmo_q, gizmo_v0); } else if (context_raw->scale_y) { mat4_decomposed_t *dec = mat4_decompose(context_raw->layer->decal_mat); gizmo_v = dec->loc; gizmo_q = dec->rot; gizmo_v0 = dec->scl; gizmo_v0.y += context_raw->gizmo_drag - context_raw->gizmo_drag_last; context_raw->layer->decal_mat = mat4_compose(gizmo_v, gizmo_q, gizmo_v0); } else if (context_raw->scale_z) { mat4_decomposed_t *dec = mat4_decompose(context_raw->layer->decal_mat); gizmo_v = dec->loc; gizmo_q = dec->rot; gizmo_v0 = dec->scl; gizmo_v0.z += context_raw->gizmo_drag - context_raw->gizmo_drag_last; context_raw->layer->decal_mat = mat4_compose(gizmo_v, gizmo_q, gizmo_v0); } else if (context_raw->rotate_x) { mat4_decomposed_t *dec = mat4_decompose(context_raw->layer->decal_mat); gizmo_v = dec->loc; gizmo_q = dec->rot; gizmo_v0 = dec->scl; gizmo_q0 = quat_from_axis_angle(vec4_x_axis(), -context_raw->gizmo_drag + context_raw->gizmo_drag_last); gizmo_q = quat_mult(gizmo_q0, gizmo_q); context_raw->layer->decal_mat = mat4_compose(gizmo_v, gizmo_q, gizmo_v0); } else if (context_raw->rotate_y) { mat4_decomposed_t *dec = mat4_decompose(context_raw->layer->decal_mat); gizmo_v = dec->loc; gizmo_q = dec->rot; gizmo_v0 = dec->scl; gizmo_q0 = quat_from_axis_angle(vec4_y_axis(), -context_raw->gizmo_drag + context_raw->gizmo_drag_last); gizmo_q = quat_mult(gizmo_q0, gizmo_q); context_raw->layer->decal_mat = mat4_compose(gizmo_v, gizmo_q, gizmo_v0); } else if (context_raw->rotate_z) { mat4_decomposed_t *dec = mat4_decompose(context_raw->layer->decal_mat); gizmo_v = dec->loc; gizmo_q = dec->rot; gizmo_v0 = dec->scl; gizmo_q0 = quat_from_axis_angle(vec4_z_axis(), context_raw->gizmo_drag - context_raw->gizmo_drag_last); gizmo_q = quat_mult(gizmo_q0, gizmo_q); context_raw->layer->decal_mat = mat4_compose(gizmo_v, gizmo_q, gizmo_v0); } context_raw->gizmo_drag_last = context_raw->gizmo_drag; if (context_raw->material != context_raw->layer->fill_layer) { context_set_material(context_raw->layer->fill_layer); } layers_update_fill_layer(context_raw->gizmo_started); } } context_raw->gizmo_started = false; if (mouse_started("left") && !string_equals(paint_object->name, "Scene")) { // Translate, scale transform_t_array_t *trs = any_array_create_from_raw( (void *[]){ context_raw->gizmo_translate_x->transform, context_raw->gizmo_translate_y->transform, context_raw->gizmo_translate_z->transform, context_raw->gizmo_scale_x->transform, context_raw->gizmo_scale_y->transform, context_raw->gizmo_scale_z->transform, }, 6); transform_t *hit = raycast_closest_box_intersect(trs, mouse_view_x(), mouse_view_y(), scene_camera); if (hit != NULL) { if (hit->object == context_raw->gizmo_translate_x) { context_raw->translate_x = true; } else if (hit->object == context_raw->gizmo_translate_y) { context_raw->translate_y = true; } else if (hit->object == context_raw->gizmo_translate_z) { context_raw->translate_z = true; } else if (hit->object == context_raw->gizmo_scale_x) { context_raw->scale_x = true; } else if (hit->object == context_raw->gizmo_scale_y) { context_raw->scale_y = true; } else if (hit->object == context_raw->gizmo_scale_z) { context_raw->scale_z = true; } if (context_raw->translate_x || context_raw->translate_y || context_raw->translate_z || context_raw->scale_x || context_raw->scale_y || context_raw->scale_z) { context_raw->gizmo_offset = 0.0; context_raw->gizmo_started = true; } } else { // Rotate transform_t_array_t *trs = any_array_create_from_raw( (void *[]){ context_raw->gizmo_rotate_x->transform, context_raw->gizmo_rotate_y->transform, context_raw->gizmo_rotate_z->transform, }, 3); transform_t *hit = raycast_closest_box_intersect(trs, mouse_view_x(), mouse_view_y(), scene_camera); if (hit != NULL) { if (hit->object == context_raw->gizmo_rotate_x) { context_raw->rotate_x = true; } else if (hit->object == context_raw->gizmo_rotate_y) { context_raw->rotate_y = true; } else if (hit->object == context_raw->gizmo_rotate_z) { context_raw->rotate_z = true; } if (context_raw->rotate_x || context_raw->rotate_y || context_raw->rotate_z) { context_raw->gizmo_offset = 0.0; context_raw->gizmo_started = true; } } } } else if (mouse_released("left")) { context_raw->translate_x = context_raw->translate_y = context_raw->translate_z = false; context_raw->scale_x = context_raw->scale_y = context_raw->scale_z = false; context_raw->rotate_x = context_raw->rotate_y = context_raw->rotate_z = false; } if (context_raw->translate_x || context_raw->translate_y || context_raw->translate_z || context_raw->scale_x || context_raw->scale_y || context_raw->scale_z || context_raw->rotate_x || context_raw->rotate_y || context_raw->rotate_z) { context_raw->rdirty = 2; if (is_object) { transform_t *t = paint_object->transform; gizmo_v = vec4_create(transform_world_x(t), transform_world_y(t), transform_world_z(t), 1.0); } else if (is_decal) { gizmo_v = vec4_create(context_raw->layer->decal_mat.m30, context_raw->layer->decal_mat.m31, context_raw->layer->decal_mat.m32, 1.0); } if (context_raw->translate_x || context_raw->scale_x) { vec4_t hit = raycast_plane_intersect(vec4_y_axis(), gizmo_v, mouse_view_x(), mouse_view_y(), scene_camera); if (!vec4_isnan(hit)) { if (context_raw->gizmo_started) { context_raw->gizmo_offset = hit.x - gizmo_v.x; } context_raw->gizmo_drag = hit.x - context_raw->gizmo_offset; } } else if (context_raw->translate_y || context_raw->scale_y) { vec4_t hit = raycast_plane_intersect(vec4_x_axis(), gizmo_v, mouse_view_x(), mouse_view_y(), scene_camera); if (!vec4_isnan(hit)) { if (context_raw->gizmo_started) { context_raw->gizmo_offset = hit.y - gizmo_v.y; } context_raw->gizmo_drag = hit.y - context_raw->gizmo_offset; } } else if (context_raw->translate_z || context_raw->scale_z) { vec4_t hit = raycast_plane_intersect(vec4_x_axis(), gizmo_v, mouse_view_x(), mouse_view_y(), scene_camera); if (!vec4_isnan(hit)) { if (context_raw->gizmo_started) { context_raw->gizmo_offset = hit.z - gizmo_v.z; } context_raw->gizmo_drag = hit.z - context_raw->gizmo_offset; } } else if (context_raw->rotate_x) { vec4_t hit = raycast_plane_intersect(vec4_x_axis(), gizmo_v, mouse_view_x(), mouse_view_y(), scene_camera); if (!vec4_isnan(hit)) { if (context_raw->gizmo_started) { mat4_decomposed_t *dec = mat4_decompose(context_raw->layer->decal_mat); gizmo_v = dec->loc; gizmo_q = dec->rot; gizmo_v0 = dec->scl; context_raw->gizmo_offset = math_atan2(hit.y - gizmo_v.y, hit.z - gizmo_v.z); } context_raw->gizmo_drag = math_atan2(hit.y - gizmo_v.y, hit.z - gizmo_v.z) - context_raw->gizmo_offset; } } else if (context_raw->rotate_y) { vec4_t hit = raycast_plane_intersect(vec4_y_axis(), gizmo_v, mouse_view_x(), mouse_view_y(), scene_camera); if (!vec4_isnan(hit)) { if (context_raw->gizmo_started) { mat4_decomposed_t *dec = mat4_decompose(context_raw->layer->decal_mat); gizmo_v = dec->loc; gizmo_q = dec->rot; gizmo_v0 = dec->scl; context_raw->gizmo_offset = math_atan2(hit.z - gizmo_v.z, hit.x - gizmo_v.x); } context_raw->gizmo_drag = math_atan2(hit.z - gizmo_v.z, hit.x - gizmo_v.x) - context_raw->gizmo_offset; } } else if (context_raw->rotate_z) { vec4_t hit = raycast_plane_intersect(vec4_z_axis(), gizmo_v, mouse_view_x(), mouse_view_y(), scene_camera); if (!vec4_isnan(hit)) { if (context_raw->gizmo_started) { mat4_decomposed_t *dec = mat4_decompose(context_raw->layer->decal_mat); gizmo_v = dec->loc; gizmo_q = dec->rot; gizmo_v0 = dec->scl; context_raw->gizmo_offset = math_atan2(hit.y - gizmo_v.y, hit.x - gizmo_v.x); } context_raw->gizmo_drag = math_atan2(hit.y - gizmo_v.y, hit.x - gizmo_v.x) - context_raw->gizmo_offset; } } if (context_raw->gizmo_started) { context_raw->gizmo_drag_last = context_raw->gizmo_drag; } } _input_occupied = (context_raw->translate_x || context_raw->translate_y || context_raw->translate_z || context_raw->scale_x || context_raw->scale_y || context_raw->scale_z || context_raw->rotate_x || context_raw->rotate_y || context_raw->rotate_z) && mouse_view_x() < base_w(); }