#include "global.h" void make_clone_run(node_shader_t *kong) { node_shader_add_constant(kong, "clone_delta: float2", "_clone_delta"); // node_shader_write_frag(kong, "var tex_coord_inp: float2 = gbuffer2[uint2((sp.xy + constants.clone_delta) * constants.gbuffer_size)].ba;"); node_shader_write_frag(kong, "var tex_coord_coord: uint2 = uint2(uint((sp.x + constants.clone_delta.x) * constants.gbuffer_size.x), uint((sp.y + " "constants.clone_delta.y) * constants.gbuffer_size.y));"); node_shader_write_frag(kong, "var tex_coord_inp4: float4 = gbuffer2[tex_coord_coord];"); node_shader_write_frag(kong, "var tex_coord_inp: float2 = tex_coord_inp4.ba;"); node_shader_write_frag(kong, "var texpaint_pack_sample: float3 = sample_lod(texpaint_pack_undo, sampler_linear, tex_coord_inp, 0.0).rgb;"); char *base = "sample_lod(texpaint_undo, sampler_linear, tex_coord_inp, 0.0).rgb"; char *rough = "texpaint_pack_sample.g"; char *met = "texpaint_pack_sample.b"; char *occ = "texpaint_pack_sample.r"; char *nortan = "sample_lod(texpaint_nor_undo, sampler_linear, tex_coord_inp, 0.0).rgb"; char *height = "0.0"; char *opac = "1.0"; node_shader_write_frag(kong, string("var basecol: float3 = %s;", base)); node_shader_write_frag(kong, string("var roughness: float = %s;", rough)); node_shader_write_frag(kong, string("var metallic: float = %s;", met)); node_shader_write_frag(kong, string("var occlusion: float = %s;", occ)); node_shader_write_frag(kong, string("var nortan: float3 = %s;", nortan)); node_shader_write_frag(kong, string("var height: float = %s;", height)); node_shader_write_frag(kong, string("var mat_opacity: float = %s;", opac)); node_shader_write_frag(kong, "var opacity: float = mat_opacity * constants.brush_opacity;"); if (context_raw->material->paint_emis) { node_shader_write_frag(kong, "var emis: float = 0.0;"); } if (context_raw->material->paint_subs) { node_shader_write_frag(kong, "var subs: float = 0.0;"); } }