#include "../global.h" char *parser_material_get_gradient(char *grad, char *co) { if (string_equals(grad, "LINEAR")) { return string("%s.x", co); } else if (string_equals(grad, "QUADRATIC")) { return "0.0"; } else if (string_equals(grad, "EASING")) { return "0.0"; } else if (string_equals(grad, "DIAGONAL")) { return string("(%s.x + %s.y) * 0.5", co, co); } else if (string_equals(grad, "RADIAL")) { return string("atan2(%s.x, %s.y) / (3.141592 * 2.0) + 0.5", co, co); } else if (string_equals(grad, "QUADRATIC_SPHERE")) { return "0.0"; } else { // "SPHERICAL" return string("max(1.0 - sqrt(%s.x * %s.x + %s.y * %s.y + %s.z * %s.z), 0.0)", co, co, co, co, co, co); } } char *gradient_texture_node_vector(ui_node_t *node, ui_node_socket_t *socket) { char *co = parser_material_get_coord(node); ui_node_button_t *but = node->buttons->buffer[0]; // gradient_type; char *grad = to_upper_case(u8_array_string_at(but->data, but->default_value->buffer[0])); grad = string_copy(string_replace_all(grad, " ", "_")); char *f = parser_material_get_gradient(grad, co); return parser_material_to_vec3(string("clamp(%s, 0.0, 1.0)", f)); } char *gradient_texture_node_value(ui_node_t *node, ui_node_socket_t *socket) { char *co = parser_material_get_coord(node); ui_node_button_t *but = node->buttons->buffer[0]; // gradient_type; char *grad = to_upper_case(u8_array_string_at(but->data, but->default_value->buffer[0])); grad = string_copy(string_replace_all(grad, " ", "_")); char *f = parser_material_get_gradient(grad, co); return string("(clamp(%s, 0.0, 1.0))", f); } void gradient_texture_node_init() { char *gradient_type_data = string("%s\n%s\n%s\n%s", _tr("Linear"), _tr("Diagonal"), _tr("Radial"), _tr("Spherical")); gradient_texture_node_def = GC_ALLOC_INIT(ui_node_t, {.id = 0, .name = _tr("Gradient Texture"), .type = "TEX_GRADIENT", .x = 0, .y = 0, .color = 0xff4982a0, .inputs = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Vector"), .type = "VECTOR", .color = 0xff6363c7, .default_value = f32_array_create_xyz(0.0, 0.0, 0.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 1), .outputs = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Color"), .type = "RGBA", .color = 0xffc7c729, .default_value = f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Factor"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 2), .buttons = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_button_t, {.name = _tr("gradient_type"), .type = "ENUM", .output = 0, .default_value = f32_array_create_x(0), .data = u8_array_create_from_string(gradient_type_data), .min = 0.0, .max = 1.0, .precision = 100, .height = 0}), }, 1), .width = 0, .flags = 0}); gc_root(gradient_texture_node_def); any_array_push(nodes_material_texture, gradient_texture_node_def); any_map_set(parser_material_node_vectors, "TEX_GRADIENT", gradient_texture_node_vector); any_map_set(parser_material_node_values, "TEX_GRADIENT", gradient_texture_node_value); }