#[set(everything)] const constants: { opac: float; blending: int; tex1w: float; }; #[set(everything)] const sampler_linear: sampler; #[set(everything)] const tex0: tex2d; #[set(everything)] const tex1: tex2d; #[set(everything)] const texmask: tex2d; #[set(everything)] const texa: tex2d; struct vert_in { pos: float2; } struct vert_out { pos: float4; tex: float2; } fun layer_merge_vert(input: vert_in): vert_out { var output: vert_out; output.tex = input.pos.xy * 0.5 + 0.5; output.tex.y = 1.0 - output.tex.y; output.pos = float4(input.pos.xy, 0.0, 1.0); return output; } fun hsv_to_rgb(c: float3): float3 { var K: float4 = float4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); var p: float3 = abs3(frac3(c.xxx + K.xyz) * 6.0 - K.www); return c.z * lerp3(K.xxx, clamp3(p - K.xxx, float3(0.0, 0.0, 0.0), float3(1.0, 1.0, 1.0)), c.y); } fun rgb_to_hsv(c: float3): float3 { var K: float4 = float4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); var p: float4 = lerp4(float4(c.bg, K.wz), float4(c.gb, K.xy), step(c.b, c.g)); var q: float4 = lerp4(float4(p.xyw, c.r), float4(c.r, p.yzx), step(p.x, c.r)); var d: float = q.x - min(q.w, q.y); var e: float = 0.0000000001; return float3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } fun layer_merge_frag(input: vert_out): float4 { var col0: float4 = sample_lod(tex0, sampler_linear, input.tex, 0.0); var cola: float4 = sample_lod(texa, sampler_linear, input.tex, 0.0); var maskr: float = sample_lod(texmask, sampler_linear, input.tex, 0.0).r; var str: float = col0.a * constants.opac; str *= maskr; if (constants.blending == 101) { // Merging _nor and _pack var col1: float4 = sample_lod(tex1, sampler_linear, input.tex, 0.0); return lerp4(cola, col1, str); } if (constants.blending == 102) { // Merging _nor with normal blending var col1: float4 = sample_lod(tex1, sampler_linear, input.tex, 0.0); // Whiteout blend var n1: float3 = cola.rgb * float3(2.0, 2.0, 2.0) - float3(1.0, 1.0, 1.0); var n2: float3 = lerp3(float3(0.5, 0.5, 1.0), col1.rgb, str) * float3(2.0, 2.0, 2.0) - float3(1.0, 1.0, 1.0); return float4( normalize(float3(n1.xy + n2.xy, n1.z * n2.z)) * float3(0.5, 0.5, 0.5) + float3(0.5, 0.5, 0.5), max(col1.a, cola.a)); } if (constants.blending == 103) { // Merging _pack with height blending var col1: float4 = sample_lod(tex1, sampler_linear, input.tex, 0.0); return float4(lerp3(cola.rgb, col1.rgb, str), cola.a + col1.a * str); } if (constants.blending == 104) { // Merge _pack.height into _nor var tex_step: float = 1.0 / constants.tex1w; var height0: float = sample_lod(tex1, sampler_linear, float2(input.tex.x - tex_step, input.tex.y), 0.0).a; var height1: float = sample_lod(tex1, sampler_linear, float2(input.tex.x + tex_step, input.tex.y), 0.0).a; var height2: float = sample_lod(tex1, sampler_linear, float2(input.tex.x, input.tex.y - tex_step), 0.0).a; var height3: float = sample_lod(tex1, sampler_linear, float2(input.tex.x, input.tex.y + tex_step), 0.0).a; var height_dx: float = height0 - height1; var height_dy: float = height2 - height3; // Whiteout blend var n1: float3 = col0.rgb * float3(2.0, 2.0, 2.0) - float3(1.0, 1.0, 1.0); var n2: float3 = normalize(float3(height_dx * 16.0, height_dy * 16.0, 1.0)); return float4( normalize(float3(n1.xy + n2.xy, n1.z * n2.z)) * float3(0.5, 0.5, 0.5) + float3(0.5, 0.5, 0.5), col0.a); } if (constants.blending == 0) { // Mix return float4( lerp3(cola.rgb, col0.rgb, str), max(col0.a * maskr, cola.a)); } if (constants.blending == 1) { // Darken return float4( lerp3(cola.rgb, min3(cola.rgb, col0.rgb), str), max(col0.a * maskr, cola.a)); } if (constants.blending == 2) { // Multiply return float4( lerp3(cola.rgb, cola.rgb * col0.rgb, str), max(col0.a * maskr, cola.a)); } if (constants.blending == 3) { // Burn return float4( lerp3( cola.rgb, float3(1.0, 1.0, 1.0) - (float3(1.0, 1.0, 1.0) - cola.rgb) / col0.rgb, str), max(col0.a * maskr, cola.a)); } if (constants.blending == 4) { // Lighten return float4( max3(cola.rgb, col0.rgb * str), max(col0.a * maskr, cola.a)); } if (constants.blending == 5) { // Screen return float4( (float3(1.0, 1.0, 1.0) - (float3(1.0 - str, 1.0 - str, 1.0 - str) + str * (float3(1.0, 1.0, 1.0) - col0.rgb)) * (float3(1.0, 1.0, 1.0) - cola.rgb)), max(col0.a * maskr, cola.a)); } if (constants.blending == 6) { // Dodge return float4( lerp3(cola.rgb, cola.rgb / (float3(1.0, 1.0, 1.0) - col0.rgb), str), max(col0.a * maskr, cola.a)); } if (constants.blending == 7) { // Add return float4( lerp3(cola.rgb, cola.rgb + col0.rgb, str), max(col0.a * maskr, cola.a)); } if (constants.blending == 8) { // Overlay var rr: float = lerp(2.0 * cola.r * col0.r, 1.0 - 2.0 * (1.0 - cola.r) * (1.0 - col0.r), step(0.5, cola.r)); var gg: float = lerp(2.0 * cola.g * col0.g, 1.0 - 2.0 * (1.0 - cola.g) * (1.0 - col0.g), step(0.5, cola.g)); var bb: float = lerp(2.0 * cola.b * col0.b, 1.0 - 2.0 * (1.0 - cola.b) * (1.0 - col0.b), step(0.5, cola.b)); return float4( lerp3(cola.rgb, float3(rr, gg, bb), str), max(col0.a * maskr, cola.a)); } if (constants.blending == 9) { // Soft Light return float4( ((1.0 - str) * cola.rgb + str * ((float3(1.0, 1.0, 1.0) - cola.rgb) * col0.rgb * cola.rgb + cola.rgb * (float3(1.0, 1.0, 1.0) - (float3(1.0, 1.0, 1.0) - col0.rgb) * (float3(1.0, 1.0, 1.0) - cola.rgb)))), max(col0.a * maskr, cola.a)); } if (constants.blending == 10) { // Linear Light return float4( (cola.rgb + str * (float3(2.0, 2.0, 2.0) * (col0.rgb - float3(0.5, 0.5, 0.5)))), max(col0.a * maskr, cola.a)); } if (constants.blending == 11) { // Difference return float4( lerp3(cola.rgb, abs3(cola.rgb - col0.rgb), str), max(col0.a * maskr, cola.a)); } if (constants.blending == 12) { // Subtract return float4( lerp3(cola.rgb, cola.rgb - col0.rgb, str), max(col0.a * maskr, cola.a)); } if (constants.blending == 13) { // Divide return float4( float3(1.0 - str, 1.0 - str, 1.0 - str) * cola.rgb + float3(str, str, str) * cola.rgb / col0.rgb, max(col0.a * maskr, cola.a)); } if (constants.blending == 14) { // Hue return float4( lerp3( cola.rgb, hsv_to_rgb( float3(rgb_to_hsv(col0.rgb).r, rgb_to_hsv(cola.rgb).g, rgb_to_hsv(cola.rgb).b)), str), max(col0.a * maskr, cola.a)); } if (constants.blending == 15) { // Saturation return float4( lerp3( cola.rgb, hsv_to_rgb( float3(rgb_to_hsv(cola.rgb).r, rgb_to_hsv(col0.rgb).g, rgb_to_hsv(cola.rgb).b)), str), max(col0.a * maskr, cola.a)); } if (constants.blending == 16) { // Color return float4( lerp3( cola.rgb, hsv_to_rgb( float3(rgb_to_hsv(col0.rgb).r, rgb_to_hsv(col0.rgb).g, rgb_to_hsv(cola.rgb).b)), str), max(col0.a * maskr, cola.a)); } if (constants.blending == 17) { // Value return float4( lerp3( cola.rgb, hsv_to_rgb( float3(rgb_to_hsv(cola.rgb).r, rgb_to_hsv(cola.rgb).g, rgb_to_hsv(col0.rgb).b)), str), max(col0.a * maskr, cola.a)); } return float4(1.0, 1.0, 1.0, 1.0); } #[pipe] struct pipe { vertex = layer_merge_vert; fragment = layer_merge_frag; }