#include "../global.h" char *blur_node_vector(ui_node_t *node, ui_node_socket_t *socket) { if (parser_material_blur_passthrough) { return parser_material_parse_vector_input(node->inputs->buffer[0]); } char *strength = parser_material_parse_value_input(node->inputs->buffer[1], false); char *steps = string("(%s * 10.0 + 1.0)", strength); char *tex_name = string("texblur_%s", parser_material_node_name(node, NULL)); node_shader_add_texture(parser_material_kong, tex_name, string("_%s", tex_name)); node_shader_add_constant(parser_material_kong, string("%s_size: float2", tex_name), string("_size(_%s)", tex_name)); char *store = parser_material_store_var_name(node); parser_material_write(parser_material_kong, string("var %s_res: float3 = float3(0.0, 0.0, 0.0);", store)); parser_material_write(parser_material_kong, string("for (var i: int = 0; i <= int(%s * 2.0); i += 1) {", steps)); parser_material_write(parser_material_kong, string("for (var j: int = 0; j <= int(%s * 2.0); j += 1) {", steps)); parser_material_write(parser_material_kong, string("%s_res += sample(%s, sampler_linear, tex_coord + float2(float(i) - %s, float(j) - %s) / constants.%s_size).rgb;", store, tex_name, steps, steps, tex_name)); parser_material_write(parser_material_kong, "}"); parser_material_write(parser_material_kong, "}"); parser_material_write(parser_material_kong, string("%s_res = %s_res / ((%s * 2.0 + 1.0) * (%s * 2.0 + 1.0));", store, store, steps, steps)); return string("%s_res", store); } void blur_node_init() { ui_node_t *blur_node_def = GC_ALLOC_INIT(ui_node_t, {.id = 0, .name = _tr("Blur"), .type = "BLUR", // extension .x = 0, .y = 0, .color = 0xff448c6d, .inputs = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Color"), .type = "RGBA", .color = 0xffc7c729, .default_value = f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Strength"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(0.5), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 2), .outputs = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Color"), .type = "RGBA", .color = 0xffc7c729, .default_value = f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 1), .buttons = any_array_create_from_raw((void *[]){}, 0), .width = 0, .flags = 0}); any_array_push(nodes_material_color, blur_node_def); any_map_set(parser_material_node_vectors, "BLUR", blur_node_vector); }