#include "../global.h" typedef struct separate_vector_node { struct logic_node *base; } separate_vector_node_t; logic_node_value_t *separate_vector_node_get(separate_vector_node_t *self, i32 from) { vec4_t vector = logic_node_input_get(self->base->inputs->buffer[0])->_vec4; if (from == 0) { logic_node_value_t *v = GC_ALLOC_INIT(logic_node_value_t, {._f32 = vector.x}); return v; } else if (from == 1) { logic_node_value_t *v = GC_ALLOC_INIT(logic_node_value_t, {._f32 = vector.y}); return v; } else { logic_node_value_t *v = GC_ALLOC_INIT(logic_node_value_t, {._f32 = vector.z}); return v; } } void *separate_vector_node_create(ui_node_t *raw, f32_array_t *args) { separate_vector_node_t *n = GC_ALLOC_INIT(separate_vector_node_t, {0}); n->base = logic_node_create(n); n->base->get = separate_vector_node_get; return n; } void separate_vector_node_init() { ui_node_t *separate_vector_node_def = GC_ALLOC_INIT(ui_node_t, {.id = 0, .name = _tr("Separate Vector"), .type = "separate_vector_node", .x = 0, .y = 0, .color = 0xff4982a0, .inputs = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Vector"), .type = "VECTOR", .color = 0xff6363c7, .default_value = f32_array_create_xyz(0.0, 0.0, 0.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 1), .outputs = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("X"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(0.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Y"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(0.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Z"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(0.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 3), .buttons = any_array_create_from_raw((void *[]){}, 0), .width = 0, .flags = 0}); any_array_push(nodes_brush_category0, separate_vector_node_def); any_map_set(nodes_brush_creates, "separate_vector_node", separate_vector_node_create); }