#include "../global.h" typedef struct vector_node { struct logic_node *base; vec4_t value; struct gpu_texture *image; } vector_node_t; logic_node_value_t *vector_node_get(vector_node_t *self, i32 from) { f32 x = logic_node_input_get(self->base->inputs->buffer[0])->_f32; f32 y = logic_node_input_get(self->base->inputs->buffer[1])->_f32; f32 z = logic_node_input_get(self->base->inputs->buffer[2])->_f32; self->value.x = x; self->value.y = y; self->value.z = z; logic_node_value_t *v = GC_ALLOC_INIT(logic_node_value_t, {._vec4 = self->value}); return v; } gpu_texture_t *vector_node_get_as_image(vector_node_t *self, i32 from) { // let x: f32 = logic_node_input_get(self.base.inputs[0]); // let y: f32 = logic_node_input_get(self.base.inputs[1]); // let z: f32 = logic_node_input_get(self.base.inputs[2]); if (self->image != NULL) { gpu_delete_texture(self->image); } buffer_t *b = buffer_create(16); float_node_t *n0 = self->base->inputs->buffer[0]->node; float_node_t *n1 = self->base->inputs->buffer[1]->node; float_node_t *n2 = self->base->inputs->buffer[2]->node; buffer_set_f32(b, 0, n0->value); buffer_set_f32(b, 4, n1->value); buffer_set_f32(b, 8, n2->value); buffer_set_f32(b, 12, 1.0); self->image = gpu_create_texture_from_bytes(b, 1, 1, GPU_TEXTURE_FORMAT_RGBA128); return self->image; } void vector_node_set(vector_node_t *self, f32_array_t *value) { logic_node_input_set(self->base->inputs->buffer[0], f32_array_create_x(value->buffer[0])); logic_node_input_set(self->base->inputs->buffer[1], f32_array_create_x(value->buffer[1])); logic_node_input_set(self->base->inputs->buffer[2], f32_array_create_x(value->buffer[2])); } void *vector_node_create(ui_node_t *raw, f32_array_t *args) { vector_node_t *n = GC_ALLOC_INIT(vector_node_t, {0}); n->base = logic_node_create(n); n->base->get = vector_node_get; n->base->get_as_image = vector_node_get_as_image; n->base->set = vector_node_set; n->value = (vec4_t){0.0, 0.0, 0.0, 1.0}; if (args != NULL) { logic_node_add_input(n->base, float_node_create(NULL, f32_array_create_x(args->buffer[0])), 0); logic_node_add_input(n->base, float_node_create(NULL, f32_array_create_x(args->buffer[1])), 0); logic_node_add_input(n->base, float_node_create(NULL, f32_array_create_x(args->buffer[2])), 0); } return n; } void vector_node_init() { ui_node_t *vector_node_def = GC_ALLOC_INIT(ui_node_t, {.id = 0, .name = _tr("Vector"), .type = "vector_node", .x = 0, .y = 0, .color = 0xff4982a0, .inputs = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("X"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(0.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Y"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(0.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Z"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(0.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 3), .outputs = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Vector"), .type = "VECTOR", .color = 0xff6363c7, .default_value = f32_array_create_xyz(0.0, 0.0, 0.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 1), .buttons = any_array_create_from_raw((void *[]){}, 0), .width = 0, .flags = 0}); any_array_push(nodes_brush_category0, vector_node_def); any_map_set(nodes_brush_creates, "vector_node", vector_node_create); }