package arm; class Strings { public static function error0(): String { return tr("Error: .arm file expected"); } public static function error1(): String { return tr("Error: Unknown asset format"); } public static function error2(): String { return tr("Error: Could not locate texture"); } public static function error3(): String { return tr("Error: Failed to read mesh data"); } public static function error4(): String { return tr("Error: Mesh has no UVs, generating defaults"); } public static function error5(): String { return tr("Error: Check internet connection to access the cloud"); } public static function info0(): String { return tr("Info: Asset already imported"); } }