package arm; import zui.Nodes; import iron.data.SceneFormat; typedef TProjectFormat = { public var version: String; @:optional public var brush_nodes: Array; @:optional public var brush_icons: Array; @:optional public var material_nodes: Array; @:optional public var material_icons: Array; @:optional public var assets: Array; // texture_assets @:optional public var layer_datas: Array; @:optional public var mesh_datas: Array; @:optional public var mesh_assets: Array; } typedef TLayerData = { public var res: Int; // Width pixels public var bpp: Int; // Bits per pixel public var texpaint: haxe.io.Bytes; public var texpaint_nor: haxe.io.Bytes; public var texpaint_pack: haxe.io.Bytes; public var texpaint_mask: haxe.io.Bytes; public var uv_scale: Float; public var uv_rot: Float; public var uv_type: Int; public var opacity_mask: Float; public var material_mask: Int; public var object_mask: Int; public var blending: Int; public var parent: Int; public var visible: Bool; public var paint_base: Bool; public var paint_opac: Bool; public var paint_occ: Bool; public var paint_rough: Bool; public var paint_met: Bool; public var paint_nor: Bool; public var paint_height: Bool; public var paint_emis: Bool; public var paint_subs: Bool; } typedef TAsset = { public var id: Int; public var name: String; public var file: String; }