let console_message: string = ""; let console_message_timer: f32 = 0.0; let console_message_color: i32 = 0x00000000; let console_last_traces: string[] = [ "" ]; let console_progress_text: string = null; function console_draw_toast(s: string) { draw_begin(); draw_set_color(0x55000000); draw_filled_rect(0, 0, iron_window_width(), iron_window_height()); let scale: f32 = UI_SCALE(); let x: f32 = iron_window_width() / 2; let y: f32 = iron_window_height() - 200 * scale; draw_filled_rect(x - 200 * scale, y, 400 * scale, 80 * scale); draw_set_font(base_font, math_floor(22 * scale)); draw_set_color(0xffffffff); draw_string(s, x - draw_string_width(draw_font, draw_font_size, s) / 2, y + 40 * scale - draw_font_height(draw_font, draw_font_size) / 2); draw_end(); } function console_toast(s: string) { // Show a popup message let current: gpu_texture_t = _draw_current; if (current != null) draw_end(); console_trace(s); console_draw_toast(s); if (current != null) draw_begin(current); } function console_draw_progress() { console_draw_toast(console_progress_text); } function console_progress(s: string) { // Keep popup message displayed until s == null if (s == null) { sys_remove_render(console_draw_progress); } else if (console_progress_text == null) { sys_notify_on_render(console_draw_progress); } if (s != null) { console_trace(s); } console_progress_text = s; // Pass one frame to immediately show the message draw_end(); sys_render(); draw_begin(); gpu_present(); ui_end_input(); } function console_info(s: string) { console_message_timer = 5.0; console_message = s; console_message_color = 0x00000000; base_redraw_status(); console_trace(s); } function console_error(s: string) { console_message_timer = 8.0; console_message = s; console_message_color = 0xffaa0000; base_redraw_status(); console_trace(s); } function console_log(s: string) { console_trace(s); } function console_trace(s: string) { iron_log(s); base_redraw_console(); array_insert(console_last_traces, 0, s); if (console_last_traces.length > 100) { array_pop(console_last_traces); } }