#include "global.h" char *strings_arm_file_expected() { return tr("Error: .arm file expected"); } char *strings_unknown_asset_format() { return tr("Error: Unknown asset format"); } char *strings_could_not_locate_texture() { return tr("Error: Could not locate texture"); } char *strings_failed_to_read_mesh_data() { return tr("Error: Failed to read mesh data"); } char *strings_check_internet_connection() { return tr("Error: Check internet connection to access the cloud"); } char *strings_asset_already_imported() { return tr("Info: Asset already imported"); } char *strings_graphics_api() { #ifdef IRON_DIRECT3D12 return "Direct3D12"; #elif defined(IRON_METAL) return "Metal"; #elif defined(IRON_VULKAN) return "Vulkan"; #else return "WebGPU"; #endif }