#include "../global.h" void outpaint_image_node_button_on_next_frame(ui_node_t *node) { ui_node_t *from_node = neural_from_node(node->inputs->buffer[0], 0); gpu_texture_t *input = ui_nodes_get_node_preview_image(from_node); if (input != NULL) { char *node_name = parser_material_node_name(node, NULL); ui_handle_t *h = ui_handle(node_name); i32 model = ui_nest(h, 0)->i; char *prompt = ui_nest(h, 1)->text; if (string_equals(prompt, "")) { prompt = "."; } gpu_texture_t *mask = gpu_create_render_target(512, 512, GPU_TEXTURE_FORMAT_RGBA32); draw_begin(mask, true, 0xffffffff); draw_set_color(0xff000000); draw_filled_rect(64, 64, 512 - 128, 512 - 128); draw_end(); gpu_texture_t *input_scaled = gpu_create_render_target(512, 512, GPU_TEXTURE_FORMAT_RGBA32); draw_begin(input_scaled, true, model == 0 ? 0xff808080 : 0xffff0000); draw_scaled_image(input, 64, 64, 512 - 128, 512 - 128); draw_end(); char *dir = neural_node_dir(); iron_write_png(string("%s%sinput.png", dir, PATH_SEP), gpu_get_texture_pixels(input_scaled), input_scaled->width, input_scaled->height, 0); iron_write_png(string("%s%smask.png", dir, PATH_SEP), gpu_get_texture_pixels(mask), mask->width, mask->height, 0); string_array_t *argv; if (model == 0) { argv = any_array_create_from_raw( (void *[]){ string("%s/%s", dir, neural_node_sd_bin()), "-m", string("%s/v1-5-pruned-emaonly.safetensors", dir), "--offload-to-cpu", "--steps", "30", "-s", "-1", "--cfg-scale", "0", "--strength", "1", "-W", "512", "-H", "512", "-p", prompt, "-i", string("%s/input.png", dir), "--mask", string("%s/mask.png", dir), "-o", string("%s/output.png", dir), NULL, }, 25); } else { argv = any_array_create_from_raw( (void *[]){ string("%s/%s", dir, neural_node_sd_bin()), "--diffusion-model", string("%s/qwen-image-edit-2511-Q4_K_S.gguf", dir), "--vae", string("%s/Qwen_Image-VAE.safetensors", dir), "--llm", string("%s/Qwen2.5-VL-7B-Instruct-Q4_K_S.gguf", dir), "--llm_vision", string("%s/mmproj-F16.gguf", dir), "--offload-to-cpu", "--diffusion-fa", "--qwen-image-zero-cond-t", "--steps", "50", "-s", "-1", "-W", "512", "-H", "512", "-p", "replace red squares by extending image contents", // prompt, "-r", string("%s/input.png", dir), "-o", string("%s/output.png", dir), NULL, }, 27); } iron_exec_async(argv->buffer[0], argv->buffer); sys_notify_on_update(neural_node_check_result, node); } } void outpaint_image_node_button(i32 node_id) { ui_node_canvas_t *canvas = ui_nodes_get_canvas(true); ui_node_t *node = ui_get_node(canvas->nodes, node_id); char *node_name = parser_material_node_name(node, NULL); ui_handle_t *h = ui_handle(node_name); string_array_t *models = any_array_create_from_raw( (void *[]){ "Stable Diffusion", "Qwen Image Edit", }, 2); i32 model = ui_combo(ui_nest(h, 0), models, tr("Model"), false, UI_ALIGN_LEFT, true); char *prompt = ui_text_area(ui_nest(h, 1), UI_ALIGN_LEFT, true, tr("prompt"), true); node->buttons->buffer[0]->height = string_split(prompt, "\n")->length + 2; if (neural_node_button(node, models->buffer[model])) { sys_notify_on_next_frame(&outpaint_image_node_button_on_next_frame, node); } } void outpaint_image_node_init() { ui_node_t *outpaint_image_node_def = GC_ALLOC_INIT(ui_node_t, {.id = 0, .name = _tr("Outpaint Image"), .type = "NEURAL_OUTPAINT_IMAGE", .x = 0, .y = 0, .color = 0xff4982a0, .inputs = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Color"), .type = "RGBA", .color = 0xffc7c729, .default_value = f32_array_create_xyzw(1.0, 1.0, 1.0, 1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 1), .outputs = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Color"), .type = "RGBA", .color = 0xffc7c729, .default_value = f32_array_create_xyzw(0.0, 0.0, 0.0, 1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 1), .buttons = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_button_t, {.name = "outpaint_image_node_button", .type = "CUSTOM", .output = -1, .default_value = f32_array_create_x(0), .data = NULL, .min = 0.0, .max = 1.0, .precision = 100, .height = 0}), }, 1), .width = 0, .flags = 0}); any_array_push(nodes_material_neural, outpaint_image_node_def); any_map_set(parser_material_node_vectors, "NEURAL_OUTPAINT_IMAGE", neural_node_vector); any_map_set(ui_nodes_custom_buttons, "outpaint_image_node_button", outpaint_image_node_button); }