#[set(everything)] const constants: { empty: float4; }; #[set(everything)] const sampler_linear: sampler; #[set(everything)] const tex: tex2d; struct vert_in { pos: float2; tex: float2; col: float4; } struct vert_out { pos: float4; tex: float2; col: float4; } fun layer_invert_vert(input: vert_in): vert_out { var output: vert_out; output.pos = float4(input.pos, 0.0, 1.0); output.tex = input.tex; output.col = input.col; return output; } fun layer_invert_frag(input: vert_out): float4 { return float4(1.0, 1.0, 1.0, 1.0) - sample_lod(tex, sampler_linear, input.tex, 0.0) * input.col; } #[pipe] struct pipe { vertex = layer_invert_vert; fragment = layer_invert_frag; }