#include "../global.h" char *bump_node_vector(ui_node_t *node, ui_node_socket_t *socket) { char *strength = parser_material_parse_value_input(node->inputs->buffer[0], false); // char *distance = parser_material_parse_value_input(node->inputs->buffer[1], false); char *height = parser_material_parse_value_input(node->inputs->buffer[2], false); char *nor = parser_material_parse_vector_input(node->inputs->buffer[3]); bool invert = node->buttons->buffer[0]->default_value->buffer[0] > 0; char *sign = invert ? "-" : ""; char *sample_bump_res = string("%s_bump", parser_material_store_var_name(node)); parser_material_write(parser_material_kong, string("var %s_x: float = %sddx(float(%s)) * (%s) * 16.0;", sample_bump_res, sign, height, strength)); parser_material_write(parser_material_kong, string("var %s_y: float = %sddy(float(%s)) * (%s) * 16.0;", sample_bump_res, sign, height, strength)); return string("(normalize(float3(%s_x, %s_y, 1.0) + %s) * float3(0.5, 0.5, 0.5) + float3(0.5, 0.5, 0.5))", sample_bump_res, sample_bump_res, nor); } void bump_node_init() { ui_node_t *bump_node_def = GC_ALLOC_INIT( ui_node_t, {.id = 0, .name = _tr("Bump"), .type = "BUMP", .x = 0, .y = 0, .color = 0xff522c99, .inputs = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Strength"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Distance"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(0.001), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Height"), .type = "VALUE", .color = 0xffa1a1a1, .default_value = f32_array_create_x(1.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Normal"), .type = "VECTOR", .color = 0xff6363c7, .default_value = f32_array_create_xyz(0.0, 0.0, 0.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 4), .outputs = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_socket_t, {.id = 0, .node_id = 0, .name = _tr("Normal Map"), .type = "VECTOR", .color = -10238109, .default_value = f32_array_create_xyz(0.0, 0.0, 0.0), .min = 0.0, .max = 1.0, .precision = 100, .display = 0}), }, 1), .buttons = any_array_create_from_raw( (void *[]){ GC_ALLOC_INIT(ui_node_button_t, {.name = _tr("Invert"), .type = "BOOL", .output = 0, .default_value = f32_array_create_x(0), .height = 0}), }, 1), .width = 0, .flags = 0}); any_array_push(nodes_material_utilities, bump_node_def); any_map_set(parser_material_node_vectors, "BUMP", bump_node_vector); }