Files
armorpaint/armorpaint
2024-07-31 18:33:43 +02:00
..
2024-07-22 00:14:37 +02:00
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2024-07-22 00:14:37 +02:00
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2023-02-08 14:30:18 +01:00
2024-07-22 00:14:37 +02:00
2024-07-31 18:33:43 +02:00

armorpaint

ArmorPaint is a software for 3D PBR texture painting - check out the manual.

Note 1: This repository is aimed at developers and may not be stable. Distributed binaries are paid to help with the project funding. All of the development is happening here in order to make it accessible to everyone. Thank you for support!

Note 2: If you are compiling git version of ArmorPaint, then you need to have a compiler (Visual Studio with clang tools - Windows, clang + dependencies - Linux, Xcode - macOS / iOS, Android Studio - Android) and git installed.

git clone --recursive https://github.com/armory3d/armortools
cd armortools/armorpaint

Windows

..\armorcore\make --graphics direct3d11
# Open generated Visual Studio project at `build\ArmorPaint.sln`
# Build and run

Linux

../armorcore/make --graphics opengl --run

macOS

../armorcore/make --graphics metal
# Open generated Xcode project at `build/ArmorPaint.xcodeproj`
# Set macOS Deployment Target to 13.0
# Build and run

Android wip

../armorcore/make --graphics opengl --target android
# Open generated Android Studio project at `build/ArmorPaint`
# Build for device

iOS wip

../armorcore/make --graphics metal --target ios
# Open generated Xcode project `build/ArmorPaint.xcodeproj`
# Build for device

Windows DXR wip

..\armorcore\make --graphics direct3d12
# Open generated Visual Studio project at `build\ArmorPaint.sln`
# Build and run

Linux VKRT wip

git clone --recursive https://github.com/armory3d/glsl_to_spirv
../armorcore/make --graphics vulkan --run