Files
armorpaint/paint/sources/material_nodes/hue_saturation_value_node.c
T
2026-04-05 16:09:00 +02:00

98 lines
7.5 KiB
C

#include "../global.h"
char *hue_saturation_value_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
node_shader_add_function(parser_material_kong, str_hue_sat);
char *hue = parser_material_parse_value_input(node->inputs->buffer[0], false);
char *sat = parser_material_parse_value_input(node->inputs->buffer[1], false);
char *val = parser_material_parse_value_input(node->inputs->buffer[2], false);
char *fac = parser_material_parse_value_input(node->inputs->buffer[3], false);
char *col = parser_material_parse_vector_input(node->inputs->buffer[4]);
return string("hue_sat(%s, float4(%s - 0.5, %s, %s, 1.0 - %s))", col, hue, sat, val, fac);
}
void hue_saturation_value_node_init() {
ui_node_t *hue_saturation_value_node_def =
GC_ALLOC_INIT(ui_node_t, {.id = 0,
.name = _tr("Hue/Saturation/Value"),
.type = "HUE_SAT",
.x = 0,
.y = 0,
.color = 0xff448c6d,
.inputs = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Hue"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(0.5),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Saturation"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(1.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Value"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(1.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Factor"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(1.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Color"),
.type = "RGBA",
.color = 0xffc7c729,
.default_value = f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
5),
.outputs = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Color"),
.type = "RGBA",
.color = 0xffc7c729,
.default_value = f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
1),
.buttons = any_array_create_from_raw((void *[]){}, 0),
.width = 0,
.flags = 0});
any_array_push(nodes_material_color, hue_saturation_value_node_def);
any_map_set(parser_material_node_vectors, "HUE_SAT", hue_saturation_value_node_vector);
}