Files
armorpaint/paint/sources/material_nodes/rgb_to_bw_node.c
T
2026-04-05 16:09:00 +02:00

53 lines
3.2 KiB
C

#include "../global.h"
char *rgb_to_bw_node_value(ui_node_t *node, ui_node_socket_t *socket) {
char *col = parser_material_parse_vector_input(node->inputs->buffer[0]);
return string("(((%s.r * 0.3 + %s.g * 0.59 + %s.b * 0.11) / 3.0) * 2.5)", col, col, col);
}
void rgb_to_bw_node_init() {
ui_node_t *rgb_to_bw_node_def =
GC_ALLOC_INIT(ui_node_t, {.id = 0,
.name = _tr("RGB to BW"),
.type = "RGBTOBW",
.x = 0,
.y = 0,
.color = 0xff62676d,
.inputs = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Color"),
.type = "RGBA",
.color = 0xffc7c729,
.default_value = f32_array_create_xyzw(0.5, 0.5, 0.5, 1.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
1),
.outputs = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Val"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(0.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
1),
.buttons = any_array_create_from_raw((void *[]){}, 0),
.width = 0,
.flags = 0});
any_array_push(nodes_material_color, rgb_to_bw_node_def);
any_map_set(parser_material_node_values, "RGBTOBW", rgb_to_bw_node_value);
}