Files
armorpaint/base/Sources/NodeShaderContext.ts
T
luboslenco ee67b50c0f Use ts
2024-01-17 18:53:31 +01:00

117 lines
3.0 KiB
TypeScript

class NodeShaderContext {
vert: NodeShader;
frag: NodeShader;
data: TShaderContext;
allow_vcols = false;
material: TMaterial;
constants: TShaderConstant[];
tunits: TTextureUnit[];
constructor(material: TMaterial, props: any) {
this.material = material;
this.data = {
name: props.name,
depth_write: props.depth_write,
compare_mode: props.compare_mode,
cull_mode: props.cull_mode,
blend_source: props.blend_source,
blend_destination: props.blend_destination,
blend_operation: props.blend_operation,
alpha_blend_source: props.alpha_blend_source,
alpha_blend_destination: props.alpha_blend_destination,
alpha_blend_operation: props.alpha_blend_operation,
fragment_shader: '',
vertex_shader: '',
vertex_elements: 'vertex_elements' in props ? props.vertex_elements : [ {name: "pos", data: 'short4norm'}, {name: "nor", data: 'short2norm'}],
color_attachments: props.color_attachments,
depth_attachment: props.depth_attachment
};
if (props.color_writes_red != null) {
this.data.color_writes_red = props.color_writes_red;
}
if (props.color_writes_green != null) {
this.data.color_writes_green = props.color_writes_green;
}
if (props.color_writes_blue != null) {
this.data.color_writes_blue = props.color_writes_blue;
}
if (props.color_writes_alpha != null) {
this.data.color_writes_alpha = props.color_writes_alpha;
}
this.tunits = this.data.texture_units = [];
this.constants = this.data.constants = [];
}
add_elem = (name: string, data_type: string) => {
for (let e of this.data.vertex_elements) {
if (e.name == name) return;
}
let elem: TVertexElement = { name: name, data: data_type };
this.data.vertex_elements.push(elem);
}
is_elem = (name: string): bool => {
for (let elem of this.data.vertex_elements) {
if (elem.name == name) {
return true;
}
}
return false;
}
get_elem = (name: string): TVertexElement => {
for (let elem of this.data.vertex_elements) {
if (elem.name == name) {
return elem;
}
}
return null;
}
add_constant = (ctype: string, name: string, link: string = null) => {
for (let c of this.constants) {
if (c.name == name) {
return;
}
}
let c: TShaderConstant = { name: name, type: ctype };
if (link != null) {
c.link = link;
}
this.constants.push(c);
}
add_texture_unit = (ctype: string, name: string, link: string = null, is_image = false) => {
for (let c of this.tunits) {
if (c.name == name) {
return;
}
}
let c: TTextureUnit = { name: name };
if (link != null) {
c.link = link;
}
if (is_image) {
c.is_image = is_image;
}
this.tunits.push(c);
}
make_vert = (): NodeShader => {
this.data.vertex_shader = this.material.name + '_' + this.data.name + '.vert';
this.vert = new NodeShader(this, 'vert');
return this.vert;
}
make_frag = (): NodeShader => {
this.data.fragment_shader = this.material.name + '_' + this.data.name + '.frag';
this.frag = new NodeShader(this, 'frag');
return this.frag;
}
}