Files
armorpaint/Shaders/painter/cursor.frag.glsl
T
2020-05-07 18:37:05 +02:00

10 lines
197 B
GLSL

#version 330
uniform vec3 tint;
uniform sampler2D tex;
in vec2 texCoord;
out vec4 FragColor;
void main() {
vec4 col = texture(tex, texCoord);
FragColor = vec4((col.rgb / col.a) * tint, col.a);
}