Files
armorpaint/Shaders/painter/layer_view.vert.glsl
T
2020-05-07 18:37:05 +02:00

13 lines
215 B
GLSL

#version 330
in vec3 pos;
in vec2 tex;
in vec4 col;
uniform mat4 projectionMatrix;
out vec2 texCoord;
out vec4 color;
void main() {
gl_Position = projectionMatrix * vec4(pos, 1.0);
texCoord = tex;
color = col;
}