Files
armorpaint/Shaders/painter/mask_merge.frag.glsl
T
2020-05-07 18:37:05 +02:00

11 lines
250 B
GLSL

#version 330
uniform sampler2D tex0;
uniform sampler2D texa;
in vec2 texCoord;
out vec4 FragColor;
void main() {
vec4 col0 = textureLod(tex0, texCoord, 0);
float mask = textureLod(texa, texCoord, 0).r;
FragColor = vec4(col0.rgb, col0.a * mask);
}