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armorpaint/Assets/locale/de.json
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2021-02-13 12:52:55 +01:00

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{
"Input": "Eingabe",
"Texture": "Textur",
"Color": "Farbe",
"Vector": "Vektor",
"Converter": "Converter",
"Group": "Gruppe",
"Attribute": "Attribut",
"Fac": "Faktor",
"Name": "Name",
"Camera Data": "Kameradaten",
"View Vector": "Vektor anzeigen",
"View Z Depth": "Z-Tiefe anzeigen",
"View Distance": "Abstand anzeigen",
"Fresnel": "Fresnel",
"IOR": "IOR",
"Normal": "Normale",
"Geometry": "Geometrie",
"Position": "Position",
"Tangent": "Tangente",
"True Normal": "Echte Normale",
"Incoming": "Einkommend",
"Parametric": "Parametrisch",
"Backfacing": "Rückseitig",
"Pointiness": "Spitzheit",
"Random Per Island": "Zufallswert pro Insel",
"Layer": "Ebene",
"Base Color": "Base Color",
"Opacity": "Deckkraft",
"Occlusion": "Occlusion",
"Roughness": "Roughness",
"Metallic": "Metallic",
"Normal Map": "Normal Map",
"Emission": "Emission",
"Height": "Height",
"Subsurface": "Subsurface",
"Layer Mask": "Ebenenmaske",
"Value": "Wert",
"Layer Weight": "Ebenengewicht",
"Blend": "Mischung",
"Facing": "Zugewendet",
"Material": "Material",
"Object Info": "Objekt Information",
"Location": "Position",
"Object Index": "Objekt Index",
"Material Index": "Material Index",
"Random": "Zufall",
"Picker": "Pipette",
"RGB": "RGB",
"default_value": "Standardwert",
"Script": "Skript",
"Shader": "Shader",
"Texture Coordinate": "Texturkoordinate",
"Generated": "Erstellt",
"UV": "UV",
"Object": "Objekt",
"Camera": "Kamera",
"Window": "Fenster",
"Reflection": "Reflexion",
"UV Map": "UV Map",
"Material Output": "Ergebnismaterial",
"Brick Texture": "Backstein Textur",
"Color 1": "1. Farbe",
"Color 2": "2. Farbe",
"Mortar": "Mörtelfarbe",
"Scale": "Skalierung",
"Checker Texture": "Prüf Textur",
"Curvature Bake": "Krümmung Baken",
"Strength": "Stärke",
"Radius": "Radius",
"Offset": "Offset",
"Gradient Texture": "Farbverlauf Textur",
"gradient_type": "Farbverlauf Art",
"Linear": "Linear",
"Diagonal": "Diagonal",
"Radial": "Radial",
"Spherical": "Sphärisch",
"Image Texture": "Bild Textur",
"Alpha": "Alpha",
"File": "Datei",
"Color Space": "Farbraum",
"linear": "Linear",
"srgb": "SRGB",
"Magic Texture": "Magie Textur",
"Musgrave Texture": "Musgrave Textur",
"Noise Texture": "Rausch Textur",
"Voronoi Texture": "Voronoi Textur",
"coloring": "Farbgebung",
"Intensity": "Intensität",
"Cells": "Zellen",
"Wave Texture": "Wellen Textur",
"Warp": "Warp",
"Angle": "Winkel",
"Mask": "Maske",
"Blur": "Unschärfe",
"Bright/Contrast": "Helligkeit/Kontrast",
"Bright": "Helligkeit",
"Contrast": "Kontrast",
"Gamma": "Gamma",
"Hue/Saturation": "Farbton/Sättigung",
"Hue": "Farbton",
"Saturation": "Sättigung",
"Invert": "Invertieren",
"MixRGB": "RGB Mischen",
"Color1": "1. Farbe",
"Color2": "2. Farbe",
"blend_type": "Überblendungsart",
"Mix": "Mix",
"Darken": "Abdunkeln",
"Multiply": "Multiplizieren",
"Burn": "Nachbelichten",
"Lighten": "Aufhellen",
"Screen": "Verdecken",
"Dodge": "Abwedeln",
"Add": "Hinzufügen",
"Overlay": "Überlagern",
"Soft Light": "Weiches Licht",
"Linear Light": "Lineares Licht",
"Difference": "Unterschied",
"Subtract": "Subtrahieren",
"Divide": "Dividieren",
"use_clamp": "Werte begrenzen",
"Bump": "Bump",
"Distance": "Abstand",
"Mapping": "Mapping",
"Rotation": "Drehung",
"Dot": "Skalarprodukt",
"Vector Curves": "Vektorkurve",
"Color Ramp": "Farbgradient",
"Combine HSV": "HSV zusammenführen",
"H": "H",
"S": "S",
"V": "V",
"Combine RGB": "RGB zusammenführen",
"R": "R",
"G": "G",
"B": "B",
"Combine XYZ": "XYZ zusammenführen",
"X": "X",
"Y": "Y",
"Z": "Z",
"Math": "Mathematik",
"operation": "Operation",
"Power": "Potenz",
"Logarithm": "Logarithmus",
"Square Root": "Quadratwurzel",
"Absolute": "Absolutbetrag",
"Minimum": "Minumum",
"Maximum": "Maximum",
"Less Than": "Kleiner als",
"Greater Than": "Größer als",
"Round": "Runden",
"Floor": "Abrunden",
"Ceil": "Aufrunden",
"Fract": "Nachkommastellen",
"Modulo": "Modulo",
"Sine": "Sinus",
"Cosine": "Kosinus",
"Arcsine": "Arkussinus",
"Arccosine": "Arkuskosinus",
"Arctangent": "Arkustangens",
"Arctan2": "Arkustangens 2",
"RGB to BW": "RGB zu Graustufen",
"Val": "Helligkeit",
"Separate HSV": "HSV auftrennen",
"Separate RGB": "RGB auftrennen",
"Separate XYZ": "XYZ auftrennen",
"Vector Math": "Vektor Mathematik",
"Average": "Mittelwert",
"Dot Product": "Skalarprodukt",
"Cross Product": "Kreuzprodukt",
"Normalize": "Normieren",
"New Group": "Neue Gruppe",
"Constant": "Konstant",
"Interpolate": "Interpolieren",
"Group Input": "Gruppeneingabe",
"Group Output": "Gruppenausgabe",
"Nodes": "Nodes",
"Socket": "Buchsen",
"RGBA": "RGBA",
"untitled": "unbenannt",
"plugin enabled": "Plugin aktiviert",
"New Layer": "Neue Ebene",
"Delete Layer": "Ebene löschen",
"Clear Layer": "Ebene leeren",
"Duplicate Layer": "Ebene duplizieren",
"Order Layers": "Ebenen umordnen",
"Merge Layers": "Ebenen zusammenfassen",
"New Mask": "Neue Maske",
"Delete Mask": "Maske löschen",
"Apply Mask": "Maske anwenden",
"To Fill Layer": "Auf Füllebene",
"To Paint Layer": "Auf Malebene",
"To Fill Mask": "Auf Füllmaske",
"To Paint Mask": "Auf Zeichenmaske",
"Layer Opacity": "Ebenendeckkraft",
"Layer Blending": "Ebenenüberblendung",
"Edit Nodes": "Nodes bearbeiten",
"Apply Filter": "Filter anwenden",
"New": "Neu",
"None": "Keins",
"Recent Projects": "Zuletzt verwendete Projekte",
"New Project": "Neues Projekt",
"Template": "Vorlage",
"Aspect Ratio": "Seitenverhältnis",
"Cancel": "Abbrechen",
"OK": "OK",
"Import Mesh": "Mesh importieren",
"UDIM Tile": "UDIM Kachel",
"Split By": "Aufteilen nach",
"Split .obj mesh into objects": "Teile .obj Mesh in Objekte auf",
"Parse Transforms": "Transformationen mit auslesen",
"Load per-object transforms from .fbx": "Lade Transformationen pro Objekt aus der .fbx",
"Parse Vertex Colors": "Vertex Farben mit auslesen",
"Import vertex color data": "Importiere Vertex Farben",
"Import": "Importieren",
"?": "?",
"Error: .arm file expected": "Fehler: .arm Datei erwartet",
"Error: Unknown asset format": "Fehler: Unbekanntes Asset Format",
"Error: Could not locate texture": "Fehler: Textur konnte nicht gefunden werden",
"Error: Failed to read mesh data": "Fehler: Meshdaten konnten nicht gelesen werden",
"Error: Mesh has no UVs, generating defaults": "Fehler: Mesh hat keine UVs, sodass Vorgabewerte erzeugt werden",
"Error: Check internet connection to access the cloud": "Fehler: Internetverbindung für den Cloudzugriff prüfen",
"Info: Asset already imported": "Info: Asset bereits importiert",
"Brush Output": "Pinselausgabe",
"Hardness": "Härte",
"Stencil": "Schablone",
"Directional": "Gerichtet",
"file": "Datei",
"color_space": "Farbraum",
"Lazy Radius": "Träger Radius",
"Lazy Step": "Träger Schritt",
"Min": "Min",
"Max": "Max",
"Separate Vector": "Vektor aufteilen",
"Time": "Zeit",
"Delta": "Delta",
"Brush": "Pinsel",
"Export Textures": "Texturen exportieren",
"Bake to Textures": "Auf Textur backen",
"Resolution": "Auflösung",
"Format": "Format",
"Quality": "Qualität",
"Visible": "Sichtbar",
"Selected": "Ausgewählt",
"Per Object": "Pro Objekt",
"Per Udim Tile": "Pro Udim Tile",
"Layers": "Ebenen",
"Preset": "Vorlage",
"Export": "Exportieren",
"Export texture files": "Texturdateien exportieren",
"Presets": "Vorlagen",
"New Preset": "Neue Vorlage",
"A": "A",
"Delete": "Löschen",
"Atlases": "Atlanten",
"Atlas": "Atlas",
"Export Mesh": "Mesh exportieren",
"Apply Displacement": "Displacement anwenden",
"Export Material": "Material exportieren",
"Pack Assets": "Assets zusammenpacken",
"Export Icon": "Icon exportieren",
"Export Brush": "Pinsel exportieren",
"Interface": "Oberfläche",
"Language": "Sprache",
"UI Scale": "Skalierung der Oberfläche",
"Camera Speed": "Kamerageschwindigkeit",
"Vertical": "Vertikal",
"Vertical Inverted": "Umgekehrt vertikal",
"Horizontal": "Horizontal",
"Horizontal Inverted": "Umgekehrt horizontal",
"Vertical and Horizontal": "Vertikal und horizontal",
"Vertical and Horizontal Inverted": "Umgekehrt vertikal und horizontal",
"Direction to Zoom": "Zoomrichtung",
"Show Node Preview": "Knotenvorschau zeigen",
"Cache UI Draws": "Zeichnen des Interfaces zwischenspeichern",
"Enabling may reduce GPU usage": "Das Aktivieren kann die GPU-Leistung verringern.",
"Show Asset Names": "Namen der Assets anzeigen",
"Restore": "Wiederherstellen",
"Restore defaults?": "Standards wiederherstellen?",
"Confirm": "Bestätigen",
"Import...": "Importieren...",
"Theme": "Thema",
"New Theme": "Neues Thema",
"Straight": "Gerade",
"Curved": "Gebogen",
"Usage": "Nutzung",
"Undo Steps": "Schritte rückgängig",
"Dilate Radius": "Radius erweitern",
"Dilate painted textures to prevent seams": "Gemalte Texturen ausweiten, um seams zu vermeiden",
"Instant": "Sofort",
"Delayed": "Verzögert",
"Dilate": "Ausweiten",
"Paint": "Malen",
"Bake": "Baken",
"Default Workspace": "Standard Workspace",
"Default Layer Resolution": "Standard Layerauflösung",
"Live Material Preview": "Echtzeit Materialvorschau",
"Instantly update material preview on node change": "Aktualisiere das Material bei Node-Änderung sofort",
"Live Brush Preview": "Echtzeit Pinselvorschau",
"Draw live brush preview in viewport": "Zeige echtzeit Pinselvorschau im Ansichtsfenster",
"3D Cursor": "3D Cursor",
"Depth Reject": "Tiefe verwerfen",
"Angle Reject": "Winkel verwerfen",
"Pen": "Stift",
"Pressure controls": "Kontrolle für Anpressdruck",
"Brush Radius": "Pinselradius",
"Brush Hardness": "Pinselhärte",
"Brush Opacity": "Pinseldeckkraft",
"Brush Angle": "Pinselwinkel",
"Sensitivity": "Sensibilität",
"Help": "Hilfe",
"Viewport": "Ansichtsfenster",
"Core": "Kern",
"Full": "Vollständig",
"Path Tracer": "Pfadverfolger",
"Mobile": "Mobil",
"Renderer": "Renderer",
"Super Sample": "Supersampling",
"VSync": "Vertikale Syncronisation",
"Voxel AO": "Voxel AO",
"Cone-traced AO and shadows": "Cone-traced AO und Schatten",
"Cone Offset": "Kegelversatz",
"Aperture": "Blende",
"SSAO": "SSAO",
"SSR": "SSR",
"Bloom": "Bloom",
"Vignette": "Vignette",
"Clip Start": "Clip Start",
"Clip End": "Clip Ende",
"Displacement Strength": "Displacement Stärke",
"Keymap": "Tastenbelegung",
"Plugins": "Plugins",
"New Plugin": "Neues Plugin",
"Edit in Text Editor": "Im Texteditor bearbeiten",
"Edit in Script Tab": "Im Script Tab bearbeiten",
"Browser": "Browser",
"Path": "Pfad",
"Cloud": "Cloud",
"Disk": "Festplatte",
"Brushes": "Pinsel",
"Duplicate": "Duplizieren",
"Console": "Konsole",
"Clear": "Leeren",
"Fonts": "Schriftarten",
"Import font file": "Schriftart importieren",
"2D View": "2D Ansicht",
"History": "Verlauf",
"Show 2D View": "Zeige 2D Ansicht",
"All": "Alle",
"Filter": "Filter",
"Clear to Black": "Leeren (schwarz)",
"Clear to White": "Leeren (weiß)",
"Apply": "Anwenden",
"To Group": "Zur Gruppe",
"Merge Group": "Gruppe vereinigen",
"Merge Down": "Nach unten vereinen",
"Black Mask": "Schwarze Maske",
"White Mask": "Weiße Maske",
"Normal Blending": "Normalen-Überblendung",
"Height Blending": "Höhen-Überblendung",
"Blending": "Vermischen",
"Shared": "Geteilt",
"Res": "Aufl.",
"UV Scale": "UV Skalierung",
"Triplanar": "Triplanar",
"Project": "Projekt",
"TexCoord": "Texturkoordinaten",
"Materials": "Materialien",
"Show Node Editor": "Zeige Node Editor",
"Meshes": "Meshes",
"Replace Existing": "Bestehende ersetzen",
"Append": "Hinzufügen",
"Import mesh file": "Mesh importieren",
"Tools...": "Werkzeuge...",
"Tools": "Werkzeuge",
"Flip Normals": "Normalen invertieren",
"Calculate Normals": "Normalen berechnen",
"Geometry to Origin": "Geometrie in den Ursprung",
"Rotate X": "X Achse rotieren",
"Rotate Y": "Y Achse rotieren",
"Rotate Z": "Z Achse rotieren",
"Particles": "Partikel",
"Manager": "Verwalten",
"Run": "Ausführen",
"Swatches": "Farbfelder",
"Import swatches": "Farbfelder importieren",
"Swatch": "Farbfeld",
"Textures": "Textures",
"Import texture file": "Textur importieren",
"Reimport": "Erneut importieren",
"To Mask": "Zur Maske",
"Open Containing Directory...": "Beinhaltenden Ordner öffnen",
"Drag and drop files here": "Hier Dateien per Drag & Drop ablegen",
"File Browser": "Dateibrowser",
"Save": "Speichern",
"Open": "Öffnen",
"Picked Color": "Gewählte Farbe",
"Color ID Map": "Color ID Map",
"Color ID": "Farb ID",
"Base": "Basis",
"Select Material": "Material wählen",
"Stop": "Stoppen",
"AO": "AO",
"Curvature": "Krümmung",
"Object Normal": "Normalen anzeigen",
"Derivative": "Ableitung",
"Material ID": "Material ID",
"Object ID": "Objekt ID",
"Vertex Color": "Vertex Farbe",
"Lightmap": "Lightmap",
"Bent Normal": "Gekrümmte Normalen",
"Thickness": "Dicke",
"Samples": "Samples",
"Up Axis": "Vertikale Achse",
"XYZ": "XYZ",
"-X": "-X",
"-Y": "-Y",
"-Z": "-Z",
"Axis": "Achse",
"Rays/pix:": "Ray/pixel :",
"Rays/sec:": "Ray/sec :",
"Smooth": "Glättung",
"High Poly": "Viele Polygone",
"Scale X": "X skalieren",
"Face": "Face",
"Fill Mode": "Füllmodus",
"X-Ray": "X-Ray",
"Symmetry": "Symmetrie",
"New Project...": "Neues Projekt...",
"Open...": "Öffnen...",
"Open Recent...": "Zuletzt verwendetes...",
"Save As...": "Speichern unter...",
"Import Texture...": "Textur importieren...",
"Import Font...": "Schriftart importieren...",
"Import Material...": "Material importieren...",
"Import Brush...": "Pinsel importieren...",
"Import Swatches...": "Farbfelder importieren...",
"Import Mesh...": "Mesh importieren...",
"Reimport Mesh": "Mesh neu importieren",
"Reimport Textures": "Texturen neu importieren",
"Export Textures...": "Texturen exportieren...",
"Export Swatches...": "Farbfelder exportieren...",
"Export Mesh...": "Mesh exportieren...",
"Bake Material...": "Material baken...",
"Exit": "Beenden",
"Undo {step}": "Rückgängig {step}",
"Redo {step}": "Wiederherstellen {step}",
"Reset Layout": "Layout zurücksetzen",
"Preferences...": "Einstellungen...",
"Import Envmap...": "Hintergrundbild importieren...",
"Distract Free": "Interface ein-/ausblenden",
"Toggle Fullscreen": "In Vollbild umschalten",
"Environment": "Umgebung",
"Light": "Licht",
"Light Size": "Größe des Lichts",
"Split View": "Geteilte Ansicht",
"Cull Backfaces": "Rückseiten ausblenden",
"Filter Textures": "Texturen filtern",
"Wireframe": "Drahtgitteransicht",
"Texels": "Texels",
"Compass": "Kompass",
"Envmap": "Hintergrundbild",
"Blur Envmap": "Hintergrundbild weichzeichnen",
"Lit": "Beleuchtet (Lit)",
"Path Traced": "Pfadverfolgung",
"Reset": "Zurücksetzen",
"Front": "Vorn",
"Back": "Hinten",
"Right": "Rechts",
"Left": "Links",
"Top": "Oben",
"Bottom": "Unten",
"Orbit Left": "Links umkreisen",
"Orbit Right": "Rechts umkreisen",
"Orbit Up": "Aufwärts umkreisen",
"Orbit Down": "Abwärts umkreisen",
"Orbit Opposite": "Umkreisen umkehren",
"Zoom In": "Vergrößern",
"Zoom Out": "Verkleinern",
"FoV": "Sichtfeld",
"Orbit": "Umkreisen",
"Rotate": "Drehen",
"Fly": "Fliegen",
"Perspective": "Perspektivisch",
"Orthographic": "Orthografisch",
"Camera Type": "Kameraart",
"Manual": "Handbuch",
"What's New": "Neuigkeiten",
"Issue Tracker": "Fehler verfolgen",
"Report Bug": "Fehler melden",
"Request Feature": "Funktion vorschlagen",
"Check for Updates...": "Auf Updates prüfen...",
"Update": "Update",
"Update is available!\nPlease visit armorpaint.org to download.": "Ein Update ist verfügbar!\nBitte armorpaint.org aufrufen um die neuste Version herunterzuladen.",
"You are up to date!": "ArmorPaint ist auf dem neuesten Stand!",
"Unable to check for updates.\nPlease visit armorpaint.org.": "Derzeit kann nicht auf Updates überprüft werden.\nBitte direkt armorpaint.org aufrufen.",
"About...": "Über...",
"About": "Über",
"Reset layout?": "Layout zurücksetzen",
"Edit": "Bearbeiten",
"Mode": "Modus",
"Type": "Typ",
"Close": "Schließen",
"Search": "Suchen",
"Search for nodes": "Nach Nodes suchen",
"Text": "Text",
"Eraser": "Radiergummi",
"Fill": "Füllen",
"Decal": "Aufkleber",
"Clone": "Klonen",
"Particle": "Partikel",
"ColorID": "FarbID",
"Gizmo": "Gizmo",
"Hold {key} to set source": "{key} gedrückt halten um die Quelle zu setzen",
"Tiled": "Tiled"
}