Files
armorpaint/Shaders/layer_view.frag.glsl
T
2021-06-25 16:09:47 +02:00

29 lines
685 B
GLSL

#version 330
uniform sampler2D tex;
uniform int channel;
in vec2 texCoord;
in vec4 color;
out vec4 FragColor;
void main() {
if (channel == 1) {
FragColor = textureLod(tex, texCoord, 0).rrra * color;
}
else if (channel == 2) {
FragColor = textureLod(tex, texCoord, 0).ggga * color;
}
else if (channel == 3) {
FragColor = textureLod(tex, texCoord, 0).bbba * color;
}
else if (channel == 4) {
FragColor = textureLod(tex, texCoord, 0).aaaa * color;
}
else if (channel == 5) {
FragColor = textureLod(tex, texCoord, 0).rgba * color;
}
else {
vec4 tex_sample = textureLod(tex, texCoord, 0).rgba;
tex_sample.rgb *= tex_sample.a;
FragColor = tex_sample * color;
}
}