81 lines
2.6 KiB
Haxe
81 lines
2.6 KiB
Haxe
package arm.node;
|
|
|
|
import zui.Nodes;
|
|
import iron.data.SceneFormat;
|
|
import arm.shader.MaterialParser;
|
|
import arm.shader.NodeShader;
|
|
import arm.shader.NodeShaderData;
|
|
import arm.shader.NodeShaderContext;
|
|
|
|
class MakeNodePreview {
|
|
|
|
@:access(arm.shader.MaterialParser)
|
|
public static function run(data: NodeShaderData, matcon: TMaterialContext, node: TNode, group: TNodeCanvas, parents: Array<TNode>): NodeShaderContext {
|
|
var context_id = "mesh";
|
|
var con_mesh: NodeShaderContext = data.add_context({
|
|
name: context_id,
|
|
depth_write: true,
|
|
compare_mode: "less",
|
|
cull_mode: "clockwise",
|
|
vertex_elements: [{name: "pos", data: "short4norm"}, {name: "nor", data: "short2norm"}, {name: "tex", data: "short2norm"}, {name: "col", data: "short4norm"}],
|
|
color_attachments: ["RGBA32"]
|
|
});
|
|
|
|
con_mesh.allow_vcols = true;
|
|
var vert = con_mesh.make_vert();
|
|
var frag = con_mesh.make_frag();
|
|
frag.ins = vert.outs;
|
|
|
|
vert.write_attrib('gl_Position = vec4(pos.xy * 3.0, 0.0, 1.0);'); // Pos unpack
|
|
vert.write_attrib('const vec2 madd = vec2(0.5, 0.5);');
|
|
vert.add_out('vec2 texCoord');
|
|
vert.write_attrib('texCoord = gl_Position.xy * madd + madd;');
|
|
#if (!kha_opengl)
|
|
vert.write_attrib('texCoord.y = 1.0 - texCoord.y;');
|
|
#end
|
|
|
|
MaterialParser.init();
|
|
MaterialParser.canvases = [Context.material.canvas];
|
|
MaterialParser.nodes = Context.material.canvas.nodes;
|
|
MaterialParser.links = Context.material.canvas.links;
|
|
if (group != null) {
|
|
MaterialParser.push_group(group);
|
|
MaterialParser.parents = parents;
|
|
}
|
|
var links = MaterialParser.links;
|
|
var nodes = Context.material.nodes;
|
|
|
|
var link: TNodeLink = { id: nodes.getLinkId(links), from_id: node.id, from_socket: Context.nodePreviewSocket, to_id: -1, to_socket: -1 };
|
|
links.push(link);
|
|
|
|
MaterialParser.con = con_mesh;
|
|
MaterialParser.vert = vert;
|
|
MaterialParser.frag = frag;
|
|
MaterialParser.curshader = frag;
|
|
MaterialParser.matcon = matcon;
|
|
|
|
var res = MaterialParser.write_result(link);
|
|
var st = node.outputs[link.from_socket].type;
|
|
if (st != "RGB" && st != "RGBA" && st != "VECTOR") {
|
|
res = MaterialParser.to_vec3(res);
|
|
}
|
|
links.remove(link);
|
|
|
|
frag.add_out('vec4 fragColor');
|
|
frag.write('vec3 basecol = $res;');
|
|
frag.write('fragColor = vec4(basecol.rgb, 1.0);');
|
|
|
|
// frag.ndcpos = true;
|
|
// vert.add_out('vec4 ndc');
|
|
// vert.write_attrib('ndc = vec4(gl_Position.xyz * vec3(0.5, 0.5, 0.0) + vec3(0.5, 0.5, 0.0), 1.0);');
|
|
|
|
MaterialParser.finalize(con_mesh);
|
|
|
|
con_mesh.data.shader_from_source = true;
|
|
con_mesh.data.vertex_shader = vert.get();
|
|
con_mesh.data.fragment_shader = frag.get();
|
|
|
|
return con_mesh;
|
|
}
|
|
}
|